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LookDev HDRI changes are applied only to one quad in 3D Viewport Quad view
Closed, ResolvedPublic


System Information
Operating system: macOS 10.13.6 (17G65)

Blender Version
Broken: 2.80, blender-2.80.0-git20181204.1b6a394d862-x86_64, blender2.8, 2018-12-04

Short description of error
When using 3D Viewport in LookDev mode any changes in Shading HDRI map (map itself or its rotation) is only applied to one quad when using Quad view.

Expected that when 3D Viewport is in quad view all 4 quads receive shading update as it should be considered as "one configuration" (which differs from obtaining different 3D views by manually splitting view and having different whatever 3D viewports with different mode and shading).

Exact steps for others to reproduce the error

Launch Blender.
Delete default stuff (light, camera, cube).
Add sphere.
Enter Quad view (Ctrl+Alt+q)
Change shading to LookDev.
Enter Shading dropdown and change HDRI to something else.
Observe that Front Orthographic quad (bottom left of the quad view) is only one that received change in lighting.

Event Timeline

What does "here" means?
Just reproduced it also under Windows 10 1803 17134.407 and e79bb957fc3

Opened quad view and LookDev shading.

Changed Shading HDRI, it was applied only to front ortho.

I'm also able to reproduce it here.
CPU: Ryzen 5 2600
GPU: RX 570 4GB
OS Windows 10 Home 64bit
Blender 2.8 Beta e79bb957fc3

Philipp Oeser (lichtwerk) triaged this task as Confirmed, Medium priority.Dec 14 2018, 5:15 PM