HDRIs (Lookdev) in 2.8 - EEVEE not working #59200
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Reference: blender/blender#59200
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System Information
Operating system: Windows 10
Graphics card: Nvidia Quadro FX 1800
No matter what i tried (even with factory settings), its impossible to preview materials in the lookdev thing.
as seen here: https://gyazo.com/fe4f11f93fb4332bda7cf1b480db30ea
Might be because of my opengl or directx versions (3 and 10)
it is the only thing that blocks me from using 2.8, and its really annoying, because of that tiny error i'm still stuck in 2.79 :(
Added subscriber: @Djeb
Added subscribers: @JacquesLucke, @fclem
Can you try running blender in a console and using the
--debug-gpu-force-workarounds
option and copy the output to a text file that you can attach here.Also try that with the
--debug
and--debug-gpu
options.Thanks.
Hello
I haven't figured out how to copy the results to a .txt file so i took screenshots instead;
Here are the results for "--debug-gpu-force-workarounds"
https://gyazo.com/b29d7bddbb2ca24f2ea8201b92c0c7cb
Here it is for "--debug"
https://gyazo.com/ca3c96611760d56022a27a35ad651efc
And here for "--debug-gpu" (This one kept updating and getting longer so there isnt everything in that, but i think the useful info is at the beginning)
https://gyazo.com/0b1e8aedb7c64f368b7310c71f787419
Let me know if i'm doing anything wrong, still a noob with coding and this type of stuff
You can copy the content of the console by click dragging to highlight the text you want and just right click to copy to clipboard (selection disappear if copy worked).
The
Texture 0 is base level inconsistent
is worrisome.Did you try to play with the render settings options? (AO, SSR, Bloom, etc)
Nope, at least not the eevee checkboxes
Any updates ?
Added subscriber: @ZedDB
@fclem the card in question has been EOL for quite a while now. The latest driver release is from 2016: https://www.nvidia.com/Download/driverResults.aspx/110264/en-us
Added subscriber: @brecht
Changed status from 'Open' to: 'Archived'
As far as I know, issues with HDRIs on older NVIDIA GPUs were fixed at some point. If not, please tell us and we can reopen the report.