Crash when enter in Edit mode #59234

Closed
opened 2018-12-12 09:41:27 +01:00 by Valentin Pantyukh · 12 comments

System Information
Operating system:Windows 10 64, i5-3470@3.2GHz,16 RAM
Graphics card:1050ti 3Gb vRAM

Blender Version
Broken: 2.80 Beta 16fc62e15f

Short description of error
Today morning I got crash during work, then I've opened the autobackup file. Mine texture was lost link because autobackup save in to temp folder.
So I've not update the path for texture (btw this no matter, seems we get crash will be even with path setted), instead turned on texture in Shading -> Color - Texture. And I tried to enter in edit mode. And got crash.

Exact steps for others to reproduce the error
1 - Open the file.
2 - Turn on texture in Shading -> Color - Texture.
3 - Press the Tab key.

lab_28_09.blend

I've digged more in file. Seems trouble exactly in this mesh "lab_ceiling_3x3m.001".
I've attached this mesh to new created plane - and crashing gone.
Hope this help.

**System Information** Operating system:Windows 10 64, i5-3470@3.2GHz,16 RAM Graphics card:1050ti 3Gb vRAM **Blender Version** Broken: 2.80 Beta 16fc62e15f0 **Short description of error** Today morning I got crash during work, then I've opened the autobackup file. Mine texture was lost link because autobackup save in to temp folder. So I've not update the path for texture (btw this no matter, seems we get crash will be even with path setted), instead turned on texture in Shading -> Color - Texture. And I tried to enter in edit mode. And got crash. **Exact steps for others to reproduce the error** 1 - Open the file. 2 - Turn on texture in Shading -> Color - Texture. 3 - Press the Tab key. [lab_28_09.blend](https://archive.blender.org/developer/F5929772/lab_28_09.blend) I've digged more in file. Seems trouble exactly in this mesh "lab_ceiling_3x3m.001". I've attached this mesh to new created plane - and crashing gone. Hope this help.

Added subscriber: @ogneed-2

Added subscriber: @ogneed-2

#59229 was marked as duplicate of this issue

#59229 was marked as duplicate of this issue

Added subscribers: @Sergey, @brecht, @ZedDB

Added subscribers: @Sergey, @brecht, @ZedDB

This comment was removed by @ZedDB

*This comment was removed by @ZedDB*

Removed subscribers: @brecht, @Sergey

Removed subscribers: @brecht, @Sergey

Wrong bug, sorry...

Wrong bug, sorry...

Did you reply to the wrong task? This seems to be on Windows.

Did you reply to the wrong task? This seems to be on Windows.
Clément Foucault was assigned by Sebastian Parborg 2018-12-12 13:46:37 +01:00

Added subscriber: @fclem

Added subscriber: @fclem

I'm getting an assert with the debug build:

BLI_assert failed: /home/zed/programmering/blender_master/blender/source/blender/bmesh/intern/bmesh_mesh.h:109, BM_face_at_index(), at '(bm->elem_table_dirty & BM_FACE) == 0'

Backtrace from non debug build:

Thread 1 "blender" received signal SIGSEGV, Segmentation fault.
0x00005555565feb29 in DRW_mesh_batch_cache_create_requested ()
(gdb) bt
- 0  0x00005555565feb29 in DRW_mesh_batch_cache_create_requested ()
- 1  0x00005555566012a9 in drw_engines_cache_populate ()
- 2  0x000055555660269b in DRW_draw_render_loop_ex ()
- 3  0x000055555615cdb7 in view3d_main_region_draw ()
- 4  0x000055555637cc29 in ED_region_do_draw ()
- 5  0x000055555608041b in wm_draw_update ()
- 6  0x000055555607e5d0 in WM_main ()
- 7  0x000055555606a72b in main ()

@fclem I'm guessing this is draw related if I look at the backtrace

I'm getting an assert with the debug build: ``` BLI_assert failed: /home/zed/programmering/blender_master/blender/source/blender/bmesh/intern/bmesh_mesh.h:109, BM_face_at_index(), at '(bm->elem_table_dirty & BM_FACE) == 0' ``` Backtrace from non debug build: ``` Thread 1 "blender" received signal SIGSEGV, Segmentation fault. 0x00005555565feb29 in DRW_mesh_batch_cache_create_requested () (gdb) bt - 0 0x00005555565feb29 in DRW_mesh_batch_cache_create_requested () - 1 0x00005555566012a9 in drw_engines_cache_populate () - 2 0x000055555660269b in DRW_draw_render_loop_ex () - 3 0x000055555615cdb7 in view3d_main_region_draw () - 4 0x000055555637cc29 in ED_region_do_draw () - 5 0x000055555608041b in wm_draw_update () - 6 0x000055555607e5d0 in WM_main () - 7 0x000055555606a72b in main () ``` @fclem I'm guessing this is draw related if I look at the backtrace

This issue was referenced by 10eb92035c

This issue was referenced by 10eb92035c9b8803a9ff2e80b2d026f03c67e4f9

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Added subscriber: @JohnCollins

Added subscriber: @JohnCollins
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Reference: blender/blender#59234
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