LookDev micro reflection at high roughness #59301

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opened 2018-12-13 10:39:32 +01:00 by Anton · 8 comments

Operating system: Win 7 Sp1
Graphics card: GTX 750 ti

Broken: 2.80, 6a5e809697, blender2.8

2.gif

In LookDev mode there is a micro reflection on the model even if the roughness is rather high.

Operating system: Win 7 Sp1 Graphics card: GTX 750 ti Broken: 2.80, 6a5e8096973, blender2.8 ![2.gif](https://archive.blender.org/developer/F5939921/2.gif) In LookDev mode there is a micro reflection on the model even if the roughness is rather high.
Author

Added subscriber: @FayScrin

Added subscriber: @FayScrin

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

This is likely just an issue with your material, but impossible to check unless you post a blend file.

This is likely just an issue with your material, but impossible to check unless you post a blend file.
Author

In #59301#578728, @WilliamReynish wrote:
This is likely just an issue with your material, but impossible to check unless you post a blend file.

Material is a simple principled shader and difuse texture with normals. If you restart the blender, this behavior does not repeat for a while. I did not find out what specifically affects the appearance of this reflection. It is similar to Clearcoat but it is off.

> In #59301#578728, @WilliamReynish wrote: > This is likely just an issue with your material, but impossible to check unless you post a blend file. Material is a simple principled shader and difuse texture with normals. If you restart the blender, this behavior does not repeat for a while. I did not find out what specifically affects the appearance of this reflection. It is similar to Clearcoat but it is off.

Added subscriber: @moisessalvador

Added subscriber: @moisessalvador

Your gif doesn't convey well. Please attach a blend file with the simplest example. Is it possible you are referring to this?
ball.png
It's a know limitation of the way cubemaps are blurred, more visible if the cubemap has lots of small bright lights
You can try increasing the filter quality or changing the the cubemap resolution so it's less visible
Sin título.png

refl.blend

Your gif doesn't convey well. Please attach a blend file with the simplest example. Is it possible you are referring to this? ![ball.png](https://archive.blender.org/developer/F5940855/ball.png) It's a know limitation of the way cubemaps are blurred, more visible if the cubemap has lots of small bright lights You can try increasing the filter quality or changing the the cubemap resolution so it's less visible ![Sin título.png](https://archive.blender.org/developer/F5940876/Sin_título.png) [refl.blend](https://archive.blender.org/developer/F5940839/refl.blend)
Author

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Anton closed this issue 2018-12-13 13:42:46 +01:00
Anton self-assigned this 2018-12-13 13:42:46 +01:00
Author

Thanks for the advice but that's not the point. In any case, I can not reproduce until this problem. I'll have to close this question until I understand how to repeat it. Excuse me.

Thanks for the advice but that's not the point. In any case, I can not reproduce until this problem. I'll have to close this question until I understand how to repeat it. Excuse me.
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Reference: blender/blender#59301
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