Sub-surf is very slow on high edge-count vertex poles #59333
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Reference: blender/blender#59333
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System Information
Operating system: Windows 10
Graphics card: GeForce GTX 1050 TI
Blender Version
Broken: blender-2.80.0-git.7d4d9e9dbd3-windows64
Worked: blender-2.79b
Short description of error
NOTE: This is similar to bug (#58191), but different, as I'll explain after the steps.
When a single subdivision surface modifier with 1 subdivision is placed on an object with a high edge-count vertex, it all but stops working.
Exact steps for others to reproduce the error
How it's different from the aforementioned bug:
The face count for this cylinder is only 384, as compared to 500 faces of the monkey mesh, but adding the same simple modifier to the monkey has no issue. The primary difference I can see is that the cylinder has vertices with a high edge count.
If you follow the same steps in Blender 2.79b, the problem does not occur, which leads me to believe there are some wrinkles in the Catmull-Clark implementation for 2.8 that need to be ironed out.
Thank you.
Added subscriber: @AaronFjerstad
#62616 was marked as duplicate of this issue
#60529 was marked as duplicate of this issue
#58503 was marked as duplicate of this issue
Simple sub-surf breaks on high edge-count vertexto Sub-surf is very slow on high edge-count vertex polesAdded subscribers: @Sergey, @ZedDB
It seems like opensubdiv is very slow when having meshes with extreme cases of vertex poles.
Don't know if there is much to do about this. What do you think @Sergey ?
Added subscribers: @tobikubi, @lichtwerk, @moisessalvador
Added subscriber: @gentleclockdivider
Added subscriber: @JacquesLucke
same happens with no ngons
Just insert the subdiv. on this model ( low poly )
this .blend
Added subscriber: @pabcou
Added subscriber: @EAW
According to http://graphics.pixar.com/opensubdiv/docs/mod_notes.html
High valence vertices incur fairly large performance hits
Currently, OpenSubdiv has a hard constraint imposed by GPU shaders on the maximum valence of a vertex (~27 on current hardware)
Closed as duplicate of #60733