Follow Active Quads not working, ignoring selected Face and throwing error #59461
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Reference: blender/blender#59461
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System Information
Operating system: Windows 10 Pro, 64-bits
Graphics card: GeForce GTX 1060
Blender Version
Broken: 2.80.0.
4488056f3d
, 2018-12-16 00:27Short description of error
UV Unwrap -> Follow Active Quads is broken in any Edge Length Mode, even with an Active Face selected and the neighbours UV unwrapped.
Exact steps for others to reproduce the error
dagger_face_selected.blend
Added subscriber: @zazzhu3
UPDATE: after I have hidden the mirror modifier of the mesh, the action worked as expected. I don't know whether this is a bug or the expected behaviour?
Added subscriber: @ZedDB
Well, you have managed to trigger an assert. So this shouldn't be the intended behavior.
This issue was referenced by
7e9f76944c
Changed status from 'Open' to: 'Resolved'
Added subscriber: @roytries
As always wisdom comes after posting something :). It seems that somehow I messed up the extrusion and the pieces of track are not quads, they consist of 8 vertices on 4 locations. So maybe the bug here is that I didn't get the 'not a quad' error message. However, in its intended use the Follow Active Quads function works beautifully! Sorry for the resurect!
Original comment: