Follow Active Quads not working, ignoring selected Face and throwing error #59461

Closed
opened 2018-12-16 16:15:15 +01:00 by William Schneider · 8 comments

System Information
Operating system: Windows 10 Pro, 64-bits
Graphics card: GeForce GTX 1060

Blender Version
Broken: 2.80.0. 4488056f3d, 2018-12-16 00:27

Short description of error
UV Unwrap -> Follow Active Quads is broken in any Edge Length Mode, even with an Active Face selected and the neighbours UV unwrapped.

Exact steps for others to reproduce the error
dagger_face_selected.blend

  • The desired face for the other faces to be aligned to is already pre-selected in the blend file, but in any case it is pointed in the attached screenshot below.
  • Press U
  • Choose Follow Active Quads and confirm
  • Error will be thrown:
Traceback (most recent call last):
  File "F:\AppData\blender-2.80.0-git.4488056f3d9-windows64\2.80\scripts\startup\bl_operators\uvcalc_follow_active.py", line 273, in execute
    main(context, self)
  File "F:\AppData\blender-2.80.0-git.4488056f3d9-windows64\2.80\scripts\startup\bl_operators\uvcalc_follow_active.py", line 247, in main
    assert((status & STATUS_ERR_ACTIVE_FACE) != 0)
AssertionError

location: <unknown location>:-1

Screenshot_7.jpg

**System Information** Operating system: Windows 10 Pro, 64-bits Graphics card: GeForce GTX 1060 **Blender Version** Broken: 2.80.0. 4488056f3d9, 2018-12-16 00:27 **Short description of error** UV Unwrap -> Follow Active Quads is broken in any Edge Length Mode, even with an Active Face selected and the neighbours UV unwrapped. **Exact steps for others to reproduce the error** [dagger_face_selected.blend](https://archive.blender.org/developer/F5972341/dagger_face_selected.blend) - The desired face for the other faces to be aligned to is already pre-selected in the blend file, but in any case it is pointed in the attached screenshot below. - Press U - Choose Follow Active Quads and confirm - Error will be thrown: ``` Traceback (most recent call last): File "F:\AppData\blender-2.80.0-git.4488056f3d9-windows64\2.80\scripts\startup\bl_operators\uvcalc_follow_active.py", line 273, in execute main(context, self) File "F:\AppData\blender-2.80.0-git.4488056f3d9-windows64\2.80\scripts\startup\bl_operators\uvcalc_follow_active.py", line 247, in main assert((status & STATUS_ERR_ACTIVE_FACE) != 0) AssertionError location: <unknown location>:-1 ``` ![Screenshot_7.jpg](https://archive.blender.org/developer/F5972346/Screenshot_7.jpg)

Added subscriber: @zazzhu3

Added subscriber: @zazzhu3

UPDATE: after I have hidden the mirror modifier of the mesh, the action worked as expected. I don't know whether this is a bug or the expected behaviour?

UPDATE: after I have hidden the mirror modifier of the mesh, the action worked as expected. I don't know whether this is a bug or the expected behaviour?

Added subscriber: @ZedDB

Added subscriber: @ZedDB
Campbell Barton was assigned by Sebastian Parborg 2018-12-17 15:25:58 +01:00

Well, you have managed to trigger an assert. So this shouldn't be the intended behavior.

Well, you have managed to trigger an assert. So this shouldn't be the intended behavior.

This issue was referenced by 7e9f76944c

This issue was referenced by 7e9f76944c3117f99045f9cde6253e2592953330

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Added subscriber: @roytries

Added subscriber: @roytries

As always wisdom comes after posting something :). It seems that somehow I messed up the extrusion and the pieces of track are not quads, they consist of 8 vertices on 4 locations. So maybe the bug here is that I didn't get the 'not a quad' error message. However, in its intended use the Follow Active Quads function works beautifully! Sorry for the resurect!

Original comment:

This issue is set as closed/resolved. But I think I encounter exactly the same bug in 2.82A. See this small file: tank2.blend

In the attached file I've first created a Bezier circle, I then converted it to a mesh, extruded the edges, and filled them with faces. UV unwrapping this mesh works works normally, except for when I try to use Follow Active Quads. Then I get the assert((status & STATUS_ERR_ACTIVE_FACE) != 0) error. Even though I see that one face is active and all the other faces are also selected.

Follow active quads does work when I create a simple cube and try it on that.

As always wisdom comes after posting something :). It seems that somehow I messed up the extrusion and the pieces of track are not quads, they consist of 8 vertices on 4 locations. So maybe the bug here is that I didn't get the 'not a quad' error message. However, in its intended use the Follow Active Quads function works beautifully! Sorry for the resurect! Original comment: > This issue is set as closed/resolved. But I think I encounter exactly the same bug in 2.82A. See this small file: [tank2.blend](https://archive.blender.org/developer/F8462979/tank2.blend) > > In the attached file I've first created a Bezier circle, I then converted it to a mesh, extruded the edges, and filled them with faces. UV unwrapping this mesh works works normally, except for when I try to use Follow Active Quads. Then I get the `assert((status & STATUS_ERR_ACTIVE_FACE) != 0)` error. Even though I see that one face is active and all the other faces are also selected. > > Follow active quads does work when I create a simple cube and try it on that.
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Reference: blender/blender#59461
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