if multiple splines on the same place... no selection is visable #59471
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#59471
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Operating system: Linuxmint 19.0
Graphics card:Geforce GTX1050
Blender Version
81ea815dcb
, blender2.8, 2018-12-12I created a spline for modelling.
Then I converted the spline into a mesh.
I want to delete some vertices, but I could not select any.
By clicking an moving I saw there is 1 vertice selected.
But any other selection is blind.
By the way: I don't even know how these >10 splines were created...
suddenly they where there...
Bug-Multiple Objects.blend
Added subscriber: @plusQ
Added subscriber: @ZedDB
It seems like you have created a mesh with multiple overlapping verts. I can not reproduce this issue with the latest blender beta if I create a spline and convert it to a mesh.
If you figure out how you got to this state then please post an update here and we can continue.
But as it is now, there is nothing to go on really as the .blend file does not show of the bug.
So download the latest blender beta from https://www.blender.org/download/ and try to reproduce this issue. If you manage to reproduce it. Make sure you know how to trigger it.
ok,
to reproduce it:
add a curve - circle
go into Edit-Mode
select all vertices
Shift-D to duplicate - and Rightclick
deselect all
Now you can click on a vertice once - nothing is (visually) selected
click twice, then the vertice of the 2. circle is selected even visually.
to see that better:
Duplicate some more circles in Edit-Mode
I have e.g. 96 vertices now, and I can not see what is selected
Blender should show that "something" is marked.
In Blender version 18.12.2018 is the same...
Added subscriber: @fclem
Ok, so this is more of a feature request then. You do not normally have these many overlapping verts.
@fclem have any input on this?
why is it a "feature request"?!?!?
overlapping vertices in meshes... works fine...
only on curves is the problem.
So that's not a feature... it's a bug
But the .blend example you gave is a mesh (so meshes do not work fine).
This is a problem where multiple stacked verts are not easily visualized. I don't know when you would want to have this many stacked verts.
I said this is a feature request because the way modern render engines work, objects that occupy the exact same space are bound to have render issues.
There could of course be workarounds that would solve this.
I don't know why you are so defensive about this. Even if this is a bug, it's not horribly crashing or breaking blender. So the developers will get around to this when they have time.
Added subscriber: @PabloDobarro
In this video I have 4 vertices stacked on top of each other. When you use click to select, the color difference is minimal, so I consider this a know issue and something that can be improved as all the overlapping vertices can still be selected individually, so it does not affect the selection functionality.
2020-02-06 01-16-53.mp4
#59471.blend