World surface shading renders black in Cycles #59524

Closed
opened 2018-12-18 01:34:32 +01:00 by Sam Van Hulle · 6 comments

System Information
Operating system: Windows
Graphics card: GTX 960

Blender Version
Broken: 2.80 9149e894210

Short description of error
Regardless of the RGB value or image piped into the Background shader, the world surface is rendered as a constant black.

Exact steps for others to reproduce the error

  • Attach a Background shader to the world and change its colour or image.
  • Witness the magic of nothing but empty darkness.
**System Information** Operating system: Windows Graphics card: GTX 960 **Blender Version** Broken: 2.80 `9149e894210` **Short description of error** Regardless of the RGB value or image piped into the Background shader, the world surface is rendered as a constant black. **Exact steps for others to reproduce the error** - Attach a Background shader to the world and change its colour or image. - Witness the magic of nothing but empty darkness.
Author

Added subscriber: @frameshift

Added subscriber: @frameshift
Sam Van Hulle changed title from World surface shading renders black to World surface shading renders black in Cycles 2018-12-18 01:35:05 +01:00

Added subscriber: @brecht

Added subscriber: @brecht

I can't reproduce this, as long as the Film > Transparent is off, I see a background color.

I can't reproduce this, as long as the Film > Transparent is off, I see a background color.
Author

In my case, both the background colour and the shading are pure black.
Attached is a screenshot of rendered mode with film transparency and the problem.
example.png
This is at the studio in Linux build 08e6948da50, so it does have the same problem as my 9149e894210 build on Windows at home.
It can't really be a driver thing afaik, since this is not using GPU rendering.

In my case, both the background colour and the shading are pure black. Attached is a screenshot of rendered mode with film transparency and the problem. ![example.png](https://archive.blender.org/developer/F5991729/example.png) This is at the studio in Linux build `08e6948da50`, so it does have the same problem as my `9149e894210` build on Windows at home. It can't really be a driver thing afaik, since this is not using GPU rendering.
Author

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Sam Van Hulle self-assigned this 2018-12-18 11:50:32 +01:00
Author

Aaaaand my bad, little oversight that was completely my own fault.

Aaaaand my bad, little oversight that was completely my own fault.
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Reference: studio/blender-studio#59524
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