World surface shading renders black in Cycles #59524
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Reference: studio/blender-studio#59524
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System Information
Operating system: Windows
Graphics card: GTX 960
Blender Version
Broken: 2.80
9149e894210
Short description of error
Regardless of the RGB value or image piped into the Background shader, the world surface is rendered as a constant black.
Exact steps for others to reproduce the error
Added subscriber: @frameshift
World surface shading renders blackto World surface shading renders black in CyclesAdded subscriber: @brecht
I can't reproduce this, as long as the Film > Transparent is off, I see a background color.
In my case, both the background colour and the shading are pure black.
Attached is a screenshot of rendered mode with film transparency and the problem.
This is at the studio in Linux build
08e6948da50
, so it does have the same problem as my9149e894210
build on Windows at home.It can't really be a driver thing afaik, since this is not using GPU rendering.
Changed status from 'Open' to: 'Resolved'
Aaaaand my bad, little oversight that was completely my own fault.