Operating system: OSX 10.13.4
Graphics card: Radeon Pro 580 8192 MB
Date: 2018-12-18 12:08
Worked: The problem does not exist in Blender 2.79
Short description of error
Freestyle lines are rendered from a static camera position while objects render normally from the moving camera's position.
Exact steps for others to reproduce the error
The problems occurs consistently in all versions of Blender 2.8 (alphas through current beta) that i have tried on OSX. This has been tested and the error is consistent on two different imacs and a Mac Pro trashcan. I have not been able to try it on Windows or Linux.
Create a cube.
Animate the camera to move so that the position of the object moves across the screen
Render in Cycles
When the camera is animated and the object is static, the freestyle lines will remain in the same place as if shot from a static camera while the 3D solid is seen properly from the camera's view. If the camera is static but the object moves, the freestyle lines move appropriately. In a situation where the object AND the camera are animated, the freestyle lines seem to move properly based on the object movement, but go out of sync with the camera movement.
When the camera is animated, if I do a single frame render (F12) the freestyle lines will line up with the object properly, but once I do a sequence render (Crtl-F12) the freestyle lines will be seen from the camera position where I did the single frame render, but will remain static (if the object isn't animated).
The error occurs whether "View Map Cache" is checked or not. I have not been able to reproduce the error in Blender 2.79
Camera move only
Object Move only
Camera and Object move
Based on the default startup or an attached .blend file (as simple as possible).