Wrong vertices are selected in edit mode, solid view #59735
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Reference: blender/blender#59735
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System Information
System info:
OS: Ubuntu 16.04 64-bit
Processor: i7-6700HQ CPU @ 2.60GHz × 8
GPU: GeForce GTX 1060/PCIe/SSE2
Cycles Compute Device: CUDA/ GTX 1060
Additional info: https://i.imgur.com/tDDDA6J.png
Blender Version
Blender hash:
7a26e930a8
Date: 2018-12-20 23:46
Branch: blender2.8
64-bit Linux build
Short description of error
This is a bug affecting vertex selection in edit mode when using some view other than wireframe view. It causes wrong vertices to be selected.
Exact steps for others to reproduce the error
This bug affects solid, rendered (eevee and cycles) and lookdev view, but not wireframe. Might be related to #57770.
Added subscriber: @DNCLCFW
Added subscriber: @ZedDB
I can not reproduce this on my end. Could you see if you still get this problem with the newest blender beta?
Yes, I confirm that I still have it with today's build -7f77961f1c38; x86_64; 24 Jan; might be some peculiar combination of settings and OS (Ubuntu 16.04).
While rechecking it I noticed a pattern, faulty selects sometimes tend to be along lines. This is the default cube subdivided to a sphere, with only a single circle select on its left side: https://i.imgur.com/b5azdDy.png As it can be seen, faulty selects are conspicuously only on its top and left side, and only along parallel lines, in a seemingly semi-random distribution.
Okay, this is getting interesting: there certainly is a pattern, and selecting one side doesn't trigger the issue at all:
https://i.imgur.com/xCiXZL0.png
https://i.imgur.com/S23DMEj.jpg
https://i.imgur.com/mBmTUcW.png
Edit: And this is the result of box select, this time with axes: https://i.imgur.com/mMO77fu.png
Are you using the latest nvidia drivers? (417.71)
Does this happen if you change the
Selection
method in blender preferences? (You could try to turn on opengl depth picking).I'm running linux myself however with an AMD card and I don't seem to have any of these issues.
Updated to the latest available driver for OS and card combo (415.27, was maybe 381) and turned on opengl depth picking to no avail. Tried turning off multisampling to no avail either.
And this isn't a problem in 2.79?
Toyed for a while in 2.79b and couldn't reproduce it.
Additional information: when selecting individual vertices, sometimes they're not selected, but another one; that is, it's always one vertex that's selected, but it may or may not be the correct one. So it might be related to #60906
Added subscriber: @fclem
@fclem any ideas?
Added subscriber: @kineticwasepic
I'm also experiencing this issue and affects selecting faces and edges too. However, I noticed it only occurs when "x-ray" mode is disabled - try turning on Xray as a workaround.
OS: Win7 64bit
Blender version 2.80 (Date 2019-03-08 01:37, Hash oba143a1d675, Branch blender2.7)
I too experience it with selecting faces and edges, however with some pecularities:
I've been trying to trace the issue to the commit it appears in, but I'm having troubles compiling early revisions of the 2.8 branch. The issue dates back to at least
f71efafe8f
(on 31st of May last year).@kineticwasepic Are you using version 2.80, branch master, or version 2.79, branch blender2.7? Could you share some more information about your system and setting, perhaps we could find some potential culprits?
Thanks about mentioning xray, I had forgotten it. However, sometimes I'd like to select just vertices on the near side of the object.
@DNCLCFW I'm using blender 2.8, downloaded just the other day from the official download page (not built from source). I've attached my
system-info.txt
, hope that helps. Also, this issue is not present in blender 2.79. system-info.txtsystem-info.txt Here's my system-info for what it's worth.
Can you test with latest beta? There was a fix about misaligned texture reads that were committed recently.
I tested it for a while with
adfdae3fc2
/ 26th of March build and couldn't reproduce the bug. Let's see what @kineticwasepic says.Added subscriber: @brecht
Changed status from 'Open' to: 'Resolved'
Let's assume this is fixed.
Added subscriber: @dueboy
I figured out how to fix this problem
step 1:
download this file
https://files.fm/f/kyyyc7y72
step 2:
go to folder :
C:\Program Files\Blender Foundation\Blender and paste the file you just downloaded here
step 3:
Let's see if the problem has been fixed
NOTE: i used blender 2.79 to fix this problem, you can download the latest version to fix the problem if the above doesn't help
if the download link above expired, you can download opengl32.dll from other sources on google