Lights not rendering in final animation #59771
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Reference: blender/blender#59771
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System Information
Operating system: Windows 10
Graphics card: GTX 1070 + GTX 970
Blender Version
Broken: 2.80,
4c5e76025d
, 2018-12-22Short description of error
Light not rendering in final animation
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
Lots of weird things going on in this scene. The big pink volumetrci light (which can be seen in the viewport) won't render in the final animation. Lots of the small lights also aren't rendering.
If you click the visibility icon for "neuron 2" in the outliner, the big pink area light will disappear in the viewport eeVee display. neurons lighting bugblend.blend
Added subscriber: @adrencg
Added subscriber: @GavinScott
Running Blender from a command window is producing:
Too many lights in the scene !!!
Too many lights in the scene !!!
so it looks like you've got > 128 lights and it's probably then somewhat arbitrary as to which of those actually work in viewport/render mode.
Just opening the scene and hitting F12 results in an unresponsive Blender here (Windows 10, Nvidia 6GB 1060, current 2.80) with extremely high GPU usage that has to be killed from the task manager.
It seems to be overloading Eevee in some way (perhaps it's just the >128 lights, but I'm not certain about that).
I built Blender with Eevee MAX_LIGHT set to 512 and that eliminates the too many lights messages, but does not change the issues with lockups at the start of rendering here.
However if I physically delete the objects in the Collections which have visibility turned off, then that drops it under 128 lights and as far as I can see everything seems to work correctly. Renders work showing the same lights as the preview, and uses around 1GB less GPU memory (perhaps Eevee is not completely ignoring invisible objects?)
Added subscribers: @fclem, @lichtwerk
Changed status from 'Open' to: 'Archived'
@GavinScott : thanx for checking, indeed this is capped at 128 (
MAX_LIGHT
) for now.There might be room for improvement, see @fclem's comment:
However, this is listed as a known limitation in the manual, see https://docs.blender.org/manual/en/dev/render/eevee/limitations.html
So I guess this is not a bug, closing (unless @fclem has objections?)