Eevee: Glass - Refraction bug #60008

Closed
opened 2018-12-31 12:02:36 +01:00 by pistol ioan · 12 comments

Win 10, gtx970
Blender 2.8 a7c5f4f206

Using Eevee with Glass Refraction is getting a weird visual bug.
Please see the attached images and blend file.

U45677ed.jpg
eye bug.blend

Win 10, gtx970 Blender 2.8 a7c5f4f20657 Using Eevee with Glass Refraction is getting a weird visual bug. Please see the attached images and blend file. ![U45677ed.jpg](https://archive.blender.org/developer/F6128283/U45677ed.jpg) [eye bug.blend](https://archive.blender.org/developer/F6128286/eye_bug.blend)
Author

Added subscriber: @istoltoto

Added subscriber: @istoltoto
Clément Foucault was assigned by Sebastian Parborg 2018-12-31 13:44:13 +01:00

Added subscriber: @TakeshiFunahashi

Added subscriber: @TakeshiFunahashi

Sorry I miss report , it is caused by plug in, which try to hide refraction part in modifier,
to remove eevee bug, then could not render correctly.

Sorry I miss report , it is caused by plug in, which try to hide refraction part in modifier, to remove eevee bug, then could not render correctly.

This comment was removed by @TakeshiFunahashi

*This comment was removed by @TakeshiFunahashi*

This comment was removed by @TakeshiFunahashi

*This comment was removed by @TakeshiFunahashi*

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

This is a limitation for screen space refraction.

To do this kind of effect in eevee (cornea refraction) you should do the refraction inside the surface shader and not using 2 meshes. This is quite complex and is outside the scope of this report.

This is a limitation for screen space refraction. To do this kind of effect in eevee (cornea refraction) you should do the refraction inside the surface shader and not using 2 meshes. This is quite complex and is outside the scope of this report.
Author

So, we can't have realistic eyes in Eevee?

So, we can't have realistic eyes in Eevee?

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

@istoltoto: Sure you can, if you do what @fclem suggests - do it inside the surface shader.

@istoltoto: Sure you can, if you do what @fclem suggests - do it inside the surface shader.
Author

If I do the refraction inside, where I put the texture?....I'm confused...

And using only one mesh will look something like this.
7895tled.jpg

If I do the refraction inside, where I put the texture?....I'm confused... And using only one mesh will look something like this. ![7895tled.jpg](https://archive.blender.org/developer/F6221446/7895tled.jpg)

What I think about these covered (complex?) eye meshes ,
I can only use transparent BSDF with mix reflection shader to show reflection.
though it not correct way, but at least it show some reasonable eyes.

all other blender offered default shader which count ior for refraction not work. or I need to modify mesh without covered part for Eevee.
eyemositure.JPG

(refraction bsdf, principled bsdf with transmission , glass shader)
even though I set ior as 1.00 for refraction.

What I think about these covered (complex?) eye meshes , I can only use transparent BSDF with mix reflection shader to show reflection. though it not correct way, but at least it show some reasonable eyes. all other blender offered default shader which count ior for refraction not work. or I need to modify mesh without covered part for Eevee. ![eyemositure.JPG](https://archive.blender.org/developer/F6420506/eyemositure.JPG) (refraction bsdf, principled bsdf with transmission , glass shader) even though I set ior as 1.00 for refraction.
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Reference: blender/blender#60008
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