G X and move results in crazy number in the position box. #60047

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opened 2019-01-02 00:27:20 +01:00 by Douglas E Knapp · 9 comments

Linux Manjaro fully updated.
Nvidia 580 GTX
1,1 2019 64bit linux blender 2.8

new -> general
select default object (changed to a sphere for my system)
G ->X move backwards and at some point and it changes the numbers box goes from [x -418] to [-100000000000] or so. and then with more movement back starts with other numbers. When you come back it jumps right back to x -418 and at the same location of mouse movement. At is not always at -418 and I can reproduce the error on the Y axes as well. It also fails with two objects selected but it seems to happen at a lower number (-418 was with two objects).

Linux Manjaro fully updated. Nvidia 580 GTX 1,1 2019 64bit linux blender 2.8 new -> general select default object (changed to a sphere for my system) G ->X move backwards and at some point and it changes the numbers box goes from [x -418] to [-100000000000] or so. and then with more movement back starts with other numbers. When you come back it jumps right back to x -418 and at the same location of mouse movement. At is not always at -418 and I can reproduce the error on the Y axes as well. It also fails with two objects selected but it seems to happen at a lower number (-418 was with two objects).

Added subscriber: @DouglasEKnapp

Added subscriber: @DouglasEKnapp

I reproduced the error in 2.79b also.

I reproduced the error in 2.79b also.

Added subscriber: @ZedDB

Added subscriber: @ZedDB

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sebastian Parborg self-assigned this 2019-01-02 14:37:11 +01:00

This is because it tries to track the movements to the mouse cursor. If you move the cursor to far up, the calculated transform location will almost be perpendicular to the X axis. So the transform value will jump to a really high number.
You can see that this is not a problem if you change to the top view and transform along the x axis.

This is because it tries to track the movements to the mouse cursor. If you move the cursor to far up, the calculated transform location will almost be perpendicular to the X axis. So the transform value will jump to a really high number. You can see that this is not a problem if you change to the top view and transform along the x axis.

It is still a BIG bug. I can position my model where it should be. Here is a video of the problem.Kazam_screencast_00000.mp4

It is still a BIG bug. I can position my model where it should be. Here is a video of the problem.[Kazam_screencast_00000.mp4](https://archive.blender.org/developer/F6153770/Kazam_screencast_00000.mp4)

If you want to workaround this limitation, you can click and drag on the X location in the N-panel.

If you want to workaround this limitation, you can click and drag on the X location in the N-panel.

OK, thanks for your time!

OK, thanks for your time!

Sorry this couldn't be solved in a better way.

Sorry this couldn't be solved in a better way.
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Reference: blender/blender#60047
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