Bevel works incorrectly after spin in 2.8 #60099

Closed
opened 2019-01-03 03:15:01 +01:00 by Daniel queen · 9 comments

System Information
Operating system: Ubuntu 18.04.1 LTS
Graphics card: NVIDIA GT650M

Blender Version
Broken: version: 2.80 (sub 39), branch: blender2.7, commit date: 2019-01-01 15:44, hash: 4dd0a90f42, type: Release
Worked: 2.79b

Description:
Use spin tool to create curved mesh, then attempt to apply bevel. Bevel deforms incorrectly. Should bevel uniformly. When creating curve by other means (i.e. beveling or poly modeling) and applying bevel, functions as expected.

Reproduction:
Use default cube.
Place 3d cursor on a top edge (or anywhere thereabouts).
Select top face.
Use spin, 9 segmets, 90 degrees, remove extra verts.
Attempt to bevel curved edges produced by spin.
Edges bevel incorrectly.
(attempted this using both tris and ngons, same result.

Attached system info and blend file with example.bevel_bug.blend

system-info.txt

**System Information** Operating system: Ubuntu 18.04.1 LTS Graphics card: NVIDIA GT650M **Blender Version** Broken: version: 2.80 (sub 39), branch: blender2.7, commit date: 2019-01-01 15:44, hash: 4dd0a90f4213, type: Release Worked: 2.79b Description: Use spin tool to create curved mesh, then attempt to apply bevel. Bevel deforms incorrectly. Should bevel uniformly. When creating curve by other means (i.e. beveling or poly modeling) and applying bevel, functions as expected. Reproduction: Use default cube. Place 3d cursor on a top edge (or anywhere thereabouts). Select top face. Use spin, 9 segmets, 90 degrees, remove extra verts. Attempt to bevel curved edges produced by spin. Edges bevel incorrectly. (attempted this using both tris and ngons, same result. Attached system info and blend file with example.[bevel_bug.blend](https://archive.blender.org/developer/F6155916/bevel_bug.blend) [system-info.txt](https://archive.blender.org/developer/F6155918/system-info.txt)
Author

Added subscriber: @crono782

Added subscriber: @crono782

Added subscriber: @ZedDB

Added subscriber: @ZedDB

The problem seems to be that the face orientation of the first created faces is wrong:
bevel.png

If you recalculate normals (so they are correct) the issue is solved.

The problem seems to be that the face orientation of the first created faces is wrong: ![bevel.png](https://archive.blender.org/developer/F6160236/bevel.png) If you recalculate normals (so they are correct) the issue is solved.
Sebastian Parborg self-assigned this 2019-01-03 13:17:24 +01:00

I've uploaded a fix to D4164

I've uploaded a fix to [D4164](https://archive.blender.org/developer/D4164)

This issue was referenced by 3ffce6a130

This issue was referenced by 3ffce6a1305dea1d3ae90ad907d59ad29f35c046

This issue was referenced by c3e454b8e0

This issue was referenced by c3e454b8e0808c8615cd58d86547e63642cde91d

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Added subscriber: @siebeneicher

Added subscriber: @siebeneicher

I am sorry about posting in the wrong place. Cant remove it. But I put it here, where it (hopefully) belongs.

Not sure normals issue for spin is resolved. Please check.
I run into problems with spin, if I use spin on an edge which is not connected to any face.

Example file.
Spin_Normals_Bug.blend

How I reproduce …
Object "SpinDummy", I do a spin in Edit mode.
In Object mode, I set object shading to smooth shading. It reveals weird normals.

I am sorry about posting in the wrong place. Cant remove it. But I put it here, where it (hopefully) belongs. Not sure normals issue for spin is resolved. Please check. I run into problems with spin, if I use spin on an edge which is not connected to any face. Example file. [Spin_Normals_Bug.blend](https://archive.blender.org/developer/F7642803/Spin_Normals_Bug.blend) How I reproduce … Object "SpinDummy", I do a spin in Edit mode. In Object mode, I set object shading to smooth shading. It reveals weird normals.
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Reference: blender/blender#60099
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