Bevel works incorrectly after spin in 2.8 #60099
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#60099
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Ubuntu 18.04.1 LTS
Graphics card: NVIDIA GT650M
Blender Version
Broken: version: 2.80 (sub 39), branch: blender2.7, commit date: 2019-01-01 15:44, hash:
4dd0a90f42
, type: ReleaseWorked: 2.79b
Description:
Use spin tool to create curved mesh, then attempt to apply bevel. Bevel deforms incorrectly. Should bevel uniformly. When creating curve by other means (i.e. beveling or poly modeling) and applying bevel, functions as expected.
Reproduction:
Use default cube.
Place 3d cursor on a top edge (or anywhere thereabouts).
Select top face.
Use spin, 9 segmets, 90 degrees, remove extra verts.
Attempt to bevel curved edges produced by spin.
Edges bevel incorrectly.
(attempted this using both tris and ngons, same result.
Attached system info and blend file with example.bevel_bug.blend
system-info.txt
Added subscriber: @crono782
Added subscriber: @ZedDB
The problem seems to be that the face orientation of the first created faces is wrong:
If you recalculate normals (so they are correct) the issue is solved.
I've uploaded a fix to D4164
This issue was referenced by
3ffce6a130
This issue was referenced by
c3e454b8e0
Changed status from 'Open' to: 'Resolved'
Added subscriber: @siebeneicher
I am sorry about posting in the wrong place. Cant remove it. But I put it here, where it (hopefully) belongs.
Not sure normals issue for spin is resolved. Please check.
I run into problems with spin, if I use spin on an edge which is not connected to any face.
Example file.
Spin_Normals_Bug.blend
How I reproduce …
Object "SpinDummy", I do a spin in Edit mode.
In Object mode, I set object shading to smooth shading. It reveals weird normals.