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Bad render of default scene Mac OSX
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Description

System Information
Operating system: OSX El Capitan
Graphics card: NVIDIA GeForce 320M 256 MB

Blender Version
Broken: blender-2.80.0-git20190105.a77b63c56943-x86_64

Download beta, & unzip

remove quarantine with:
xattr -d com.apple.quarantine blender-2.80.0-git20190105.a77b63c56943-x86_64/blender.app

Launch blender.app

Press F12 to render

Result is flat-shaded white cube.

Cycles render looks correct.

Details

Type
Bug

Event Timeline

Sebastian Parborg (zeddb) triaged this task as Needs Information from User priority.EditedJan 25 2019, 12:33 PM

Your card is around 9 to 10 years old: https://en.wikipedia.org/wiki/GeForce_300_series
(In addtion, it has a very low amount of memory)

I don't think we support cards this old, @Clément Foucault (fclem) ?

Assuming the drivers are up to date.

Well we should support any hardware that is opengl 3.3 compliant. But MacOSX drivers are way too buggy and not really developed anymore.

Maybe if @Lee A. Butler (butler) would investigate the problem himself (try different scenes, see if it can be isolated). If the problem can be easily worked around we will see what we can do.

Sebastian Parborg (zeddb) raised the priority of this task from Needs Information from User to Normal.Mon, Feb 25, 2:38 PM