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Shrinkwrap modifier ignores negative offsets
Closed, ResolvedPublic


System Information
Operating system: Windows 10
Graphics card: NVIDIA GTX 1080

Blender Version
Broken: 2.80, 3d2ff33c2615, 2019-01-07

See attached .blend file and screenshot for a demonstration.
In 2.7 Shrinkwrap modifier with 'Keep Above Surface' allows to use positive as well as negative offsets.
In 2.8 positive offsets work fine but negative offsets are always interpreted as offset 0.