Blender 2.79 crashes every single time after win 10 home fresh install #60392

Closed
opened 2019-01-10 13:59:24 +01:00 by Peter · 10 comments

System Information
Operating system: win 10 home
Graphics card: NVidia 960m

Blender Version
Broken:
(example: 2.79 Hash: 49e3f08815 according to splash screen)

Working: 2.8

Every time I launch 2.79 on my system it crashes. On the same computer 2.8 runs perfectly.
What's more before windows reinstallation everything was perfectly fine, no crashes at all.
Please help me fix this problem. Even messing with audio options, or even changing them in windows system options didn't help. Turning off audio options in blender didn't help either.
When I tried to start 2.78, it won't even start.

Help me please!
Here is windows console:

c:\Program Files\Blender Foundation\Blender>blender.2.79.exe -d
Switching to fully guarded memory allocator.
Blender 2.79 (sub 6)
Build: 09/01/2019 08:47 Windows Release
argv[0] = blender.2.79.exe
argv[1] = -d
read file C:\Users\frydz\AppData\Roaming\Blender Foundation\Blender\2.79\config\userpref.blend
  Version 279 sub 6 date 2019-01-09 16:18 hash 49e3f08815af
Read prefs: C:\Users\frydz\AppData\Roaming\Blender Foundation\Blender\2.79\config\userpref.blend
read file C:\Users\frydz\AppData\Roaming\Blender Foundation\Blender\2.79\config\startup.blend
  Version 279 sub 6 date 2018-11-29 22:43 hash a8b8da55672

ordered
found bundled python: c:\Program Files\Blender Foundation\Blender\2.79\python
Cycles OpenCL: driver crashed, continuing without OpenCL.
AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead
Error   : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FFA2AFC9EF0

System info:

A===========================================
= Blender 2.79 (sub 6) System Information =
===========================================


Blender:
===========================================

version: 2.79 (sub 6), branch: blender2.7, commit date: 2019-01-09 16:18, hash: 49e3f08815af, type: Release
build date: 09/01/2019, 08:47
platform: Windows
binary path: 'c:\\Program Files\\Blender Foundation\\Blender\\blender.2.79.exe'
build cflags: /W3 /w34062 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP -openmp     
build cxxflags: /W3 /w34062 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /nologo /J /Gd /MP /EHsc -openmp     
build linkflags: /MACHINE:X64  /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO  /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib  /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake

Python:
===========================================

version: 3.7.0 (default, Aug 26 2018, 16:05:01) [MSC v.1900 64 bit (AMD64)]
paths:
	'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\scripts\\addons_contrib'
	'C:\\Users\\frydz\\AppData\\Roaming\\Blender Foundation\\Blender\\2.79\\scripts\\addons'
	'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\scripts\\addons'
	'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\scripts\\startup'
	'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\scripts\\modules'
	'c:\\Program Files\\Blender Foundation\\Blender\\python37.zip'
	'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\python\\DLLs'
	'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\python\\lib'
	'c:\\Program Files\\Blender Foundation\\Blender'
	'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\python'
	'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\python\\lib\\site-packages'
	'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\scripts\\freestyle\\modules'
	'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\scripts\\addons\\modules'
	'C:\\Users\\frydz\\AppData\\Roaming\\Blender Foundation\\Blender\\2.79\\scripts\\addons\\modules'

Python (External Binary):
===========================================

binary path: 'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\python\\bin\\python.EXE'
version: Python 3.7.0

Directories:
===========================================

scripts:
	'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\scripts\\modules'
	'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\scripts'
	'C:\\Users\\frydz\\AppData\\Roaming\\Blender Foundation\\Blender\\2.79\\scripts'
user scripts: 'C:\\Users\\frydz\\AppData\\Roaming\\Blender Foundation\\Blender\\2.79\\scripts'
pref scripts: None
datafiles: 'C:\\Users\\frydz\\AppData\\Roaming\\Blender Foundation\\Blender\\2.79\\datafiles\\'
config: 'C:\\Users\\frydz\\AppData\\Roaming\\Blender Foundation\\Blender\\2.79\\config\\'
scripts : 'C:\\Users\\frydz\\AppData\\Roaming\\Blender Foundation\\Blender\\2.79\\scripts\\'
autosave: 'C:\\Users\\frydz\\AppData\\Roaming\\Blender Foundation\\Blender\\2.79\\autosave\\'
tempdir: 'C:\\Users\\frydz\\AppData\\Local\\Temp\\blender_a13040\\'

FFmpeg:
===========================================

avcodec:   '58, 18, 100'
avdevice:  '58,  3, 100'
avformat:  '58, 12, 100'
avutil:    '56, 14, 100'
swscale:   ' 5,  1, 100'

SDL:
===========================================

Version: 2.0.8
Loading method: linked (WITH_SDL_DYNLOAD=OFF)

Other Libraries:
===========================================

OpenColorIO:  1,  1,  0
OpenImageIO:  1,  8, 13
OpenShadingLanguage:  1,  9,  9
OpenSubdiv:  3,  3,  3
OpenVDB:  5,  1,  0
Alembic:  1,  7,  8

OpenGL:
===========================================

renderer:	'GeForce GTX 960M/PCIe/SSE2'
vendor:		'NVIDIA Corporation'
version:	'4.6.0 NVIDIA 417.35'
extensions:
	GL_AMD_multi_draw_indirect
	GL_AMD_seamless_cubemap_per_texture
	GL_ARB_ES2_compatibility
	GL_ARB_ES3_1_compatibility
	GL_ARB_ES3_2_compatibility
	GL_ARB_ES3_compatibility
	GL_ARB_arrays_of_arrays
	GL_ARB_base_instance
	GL_ARB_bindless_texture
	GL_ARB_blend_func_extended
	GL_ARB_buffer_storage
	GL_ARB_clear_buffer_object
	GL_ARB_clear_texture
	GL_ARB_clip_control
	GL_ARB_color_buffer_float
	GL_ARB_compatibility
	GL_ARB_compressed_texture_pixel_storage
	GL_ARB_compute_shader
	GL_ARB_compute_variable_group_size
	GL_ARB_conditional_render_inverted
	GL_ARB_conservative_depth
	GL_ARB_copy_buffer
	GL_ARB_copy_image
	GL_ARB_cull_distance
	GL_ARB_debug_output
	GL_ARB_depth_buffer_float
	GL_ARB_depth_clamp
	GL_ARB_depth_texture
	GL_ARB_derivative_control
	GL_ARB_direct_state_access
	GL_ARB_draw_buffers
	GL_ARB_draw_buffers_blend
	GL_ARB_draw_elements_base_vertex
	GL_ARB_draw_indirect
	GL_ARB_draw_instanced
	GL_ARB_enhanced_layouts
	GL_ARB_explicit_attrib_location
	GL_ARB_explicit_uniform_location
	GL_ARB_fragment_coord_conventions
	GL_ARB_fragment_layer_viewport
	GL_ARB_fragment_program
	GL_ARB_fragment_program_shadow
	GL_ARB_fragment_shader
	GL_ARB_framebuffer_no_attachments
	GL_ARB_framebuffer_object
	GL_ARB_framebuffer_sRGB
	GL_ARB_geometry_shader4
	GL_ARB_get_program_binary
	GL_ARB_get_texture_sub_image
	GL_ARB_gl_spirv
	GL_ARB_gpu_shader5
	GL_ARB_gpu_shader_fp64
	GL_ARB_gpu_shader_int64
	GL_ARB_half_float_pixel
	GL_ARB_half_float_vertex
	GL_ARB_imaging
	GL_ARB_indirect_parameters
	GL_ARB_instanced_arrays
	GL_ARB_internalformat_query
	GL_ARB_internalformat_query2
	GL_ARB_invalidate_subdata
	GL_ARB_map_buffer_alignment
	GL_ARB_map_buffer_range
	GL_ARB_multi_bind
	GL_ARB_multi_draw_indirect
	GL_ARB_multisample
	GL_ARB_multitexture
	GL_ARB_occlusion_query
	GL_ARB_occlusion_query2
	GL_ARB_parallel_shader_compile
	GL_ARB_pipeline_statistics_query
	GL_ARB_pixel_buffer_object
	GL_ARB_point_parameters
	GL_ARB_point_sprite
	GL_ARB_polygon_offset_clamp
	GL_ARB_program_interface_query
	GL_ARB_provoking_vertex
	GL_ARB_query_buffer_object
	GL_ARB_robust_buffer_access_behavior
	GL_ARB_robustness
	GL_ARB_sample_shading
	GL_ARB_sampler_objects
	GL_ARB_seamless_cube_map
	GL_ARB_seamless_cubemap_per_texture
	GL_ARB_separate_shader_objects
	GL_ARB_shader_atomic_counter_ops
	GL_ARB_shader_atomic_counters
	GL_ARB_shader_ballot
	GL_ARB_shader_bit_encoding
	GL_ARB_shader_clock
	GL_ARB_shader_draw_parameters
	GL_ARB_shader_group_vote
	GL_ARB_shader_image_load_store
	GL_ARB_shader_image_size
	GL_ARB_shader_objects
	GL_ARB_shader_precision
	GL_ARB_shader_storage_buffer_object
	GL_ARB_shader_subroutine
	GL_ARB_shader_texture_image_samples
	GL_ARB_shader_texture_lod
	GL_ARB_shading_language_100
	GL_ARB_shading_language_420pack
	GL_ARB_shading_language_include
	GL_ARB_shading_language_packing
	GL_ARB_shadow
	GL_ARB_sparse_buffer
	GL_ARB_sparse_texture
	GL_ARB_spirv_extensions
	GL_ARB_stencil_texturing
	GL_ARB_sync
	GL_ARB_tessellation_shader
	GL_ARB_texture_barrier
	GL_ARB_texture_border_clamp
	GL_ARB_texture_buffer_object
	GL_ARB_texture_buffer_object_rgb32
	GL_ARB_texture_buffer_range
	GL_ARB_texture_compression
	GL_ARB_texture_compression_bptc
	GL_ARB_texture_compression_rgtc
	GL_ARB_texture_cube_map
	GL_ARB_texture_cube_map_array
	GL_ARB_texture_env_add
	GL_ARB_texture_env_combine
	GL_ARB_texture_env_crossbar
	GL_ARB_texture_env_dot3
	GL_ARB_texture_filter_anisotropic
	GL_ARB_texture_float
	GL_ARB_texture_gather
	GL_ARB_texture_mirror_clamp_to_edge
	GL_ARB_texture_mirrored_repeat
	GL_ARB_texture_multisample
	GL_ARB_texture_non_power_of_two
	GL_ARB_texture_query_levels
	GL_ARB_texture_query_lod
	GL_ARB_texture_rectangle
	GL_ARB_texture_rg
	GL_ARB_texture_rgb10_a2ui
	GL_ARB_texture_stencil8
	GL_ARB_texture_storage
	GL_ARB_texture_storage_multisample
	GL_ARB_texture_swizzle
	GL_ARB_texture_view
	GL_ARB_timer_query
	GL_ARB_transform_feedback2
	GL_ARB_transform_feedback3
	GL_ARB_transform_feedback_instanced
	GL_ARB_transform_feedback_overflow_query

I am 100% sure problem is with my system, not blender. It did run before system reinstallation.
So please tell me what can I do to fix it :(

**System Information** Operating system: win 10 home Graphics card: NVidia 960m **Blender Version** Broken: (example: 2.79 Hash: 49e3f08815af according to splash screen) Working: 2.8 Every time I launch 2.79 on my system it crashes. On the same computer 2.8 runs perfectly. What's more before windows reinstallation everything was perfectly fine, no crashes at all. Please help me fix this problem. Even messing with audio options, or even changing them in windows system options didn't help. Turning off audio options in blender didn't help either. When I tried to start 2.78, it won't even start. Help me please! Here is windows console: ``` c:\Program Files\Blender Foundation\Blender>blender.2.79.exe -d Switching to fully guarded memory allocator. Blender 2.79 (sub 6) Build: 09/01/2019 08:47 Windows Release argv[0] = blender.2.79.exe argv[1] = -d read file C:\Users\frydz\AppData\Roaming\Blender Foundation\Blender\2.79\config\userpref.blend Version 279 sub 6 date 2019-01-09 16:18 hash 49e3f08815af Read prefs: C:\Users\frydz\AppData\Roaming\Blender Foundation\Blender\2.79\config\userpref.blend read file C:\Users\frydz\AppData\Roaming\Blender Foundation\Blender\2.79\config\startup.blend Version 279 sub 6 date 2018-11-29 22:43 hash a8b8da55672 ordered found bundled python: c:\Program Files\Blender Foundation\Blender\2.79\python Cycles OpenCL: driver crashed, continuing without OpenCL. AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FFA2AFC9EF0 ``` System info: ``` A=========================================== = Blender 2.79 (sub 6) System Information = =========================================== Blender: =========================================== version: 2.79 (sub 6), branch: blender2.7, commit date: 2019-01-09 16:18, hash: 49e3f08815af, type: Release build date: 09/01/2019, 08:47 platform: Windows binary path: 'c:\\Program Files\\Blender Foundation\\Blender\\blender.2.79.exe' build cflags: /W3 /w34062 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP -openmp build cxxflags: /W3 /w34062 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /nologo /J /Gd /MP /EHsc -openmp build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib /ignore:4049 /ignore:4217 /ignore:4221 build system: CMake Python: =========================================== version: 3.7.0 (default, Aug 26 2018, 16:05:01) [MSC v.1900 64 bit (AMD64)] paths: 'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\scripts\\addons_contrib' 'C:\\Users\\frydz\\AppData\\Roaming\\Blender Foundation\\Blender\\2.79\\scripts\\addons' 'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\scripts\\addons' 'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\scripts\\startup' 'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\scripts\\modules' 'c:\\Program Files\\Blender Foundation\\Blender\\python37.zip' 'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\python\\DLLs' 'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\python\\lib' 'c:\\Program Files\\Blender Foundation\\Blender' 'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\python' 'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\python\\lib\\site-packages' 'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\scripts\\freestyle\\modules' 'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\scripts\\addons\\modules' 'C:\\Users\\frydz\\AppData\\Roaming\\Blender Foundation\\Blender\\2.79\\scripts\\addons\\modules' Python (External Binary): =========================================== binary path: 'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\python\\bin\\python.EXE' version: Python 3.7.0 Directories: =========================================== scripts: 'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\scripts\\modules' 'c:\\Program Files\\Blender Foundation\\Blender\\2.79\\scripts' 'C:\\Users\\frydz\\AppData\\Roaming\\Blender Foundation\\Blender\\2.79\\scripts' user scripts: 'C:\\Users\\frydz\\AppData\\Roaming\\Blender Foundation\\Blender\\2.79\\scripts' pref scripts: None datafiles: 'C:\\Users\\frydz\\AppData\\Roaming\\Blender Foundation\\Blender\\2.79\\datafiles\\' config: 'C:\\Users\\frydz\\AppData\\Roaming\\Blender Foundation\\Blender\\2.79\\config\\' scripts : 'C:\\Users\\frydz\\AppData\\Roaming\\Blender Foundation\\Blender\\2.79\\scripts\\' autosave: 'C:\\Users\\frydz\\AppData\\Roaming\\Blender Foundation\\Blender\\2.79\\autosave\\' tempdir: 'C:\\Users\\frydz\\AppData\\Local\\Temp\\blender_a13040\\' FFmpeg: =========================================== avcodec: '58, 18, 100' avdevice: '58, 3, 100' avformat: '58, 12, 100' avutil: '56, 14, 100' swscale: ' 5, 1, 100' SDL: =========================================== Version: 2.0.8 Loading method: linked (WITH_SDL_DYNLOAD=OFF) Other Libraries: =========================================== OpenColorIO: 1, 1, 0 OpenImageIO: 1, 8, 13 OpenShadingLanguage: 1, 9, 9 OpenSubdiv: 3, 3, 3 OpenVDB: 5, 1, 0 Alembic: 1, 7, 8 OpenGL: =========================================== renderer: 'GeForce GTX 960M/PCIe/SSE2' vendor: 'NVIDIA Corporation' version: '4.6.0 NVIDIA 417.35' extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query ``` I am 100% sure problem is with my system, not blender. It did run before system reinstallation. So please tell me what can I do to fix it :(
Author

Added subscriber: @BlenderManiacFromPoland

Added subscriber: @BlenderManiacFromPoland
Author

I don't really get it. Suddenly, with no reason whatsoever it started to work fine. I didn't do anything! It's magic.

The only thing I did is installing Unreal Engine. Maybe there are some common features needed for both? In this case why before installation Blender 2.79 didn't work, but 2.8 did?
I don't get it.

I don't really get it. Suddenly, with no reason whatsoever it started to work fine. I didn't do anything! It's magic. The only thing I did is installing Unreal Engine. Maybe there are some common features needed for both? In this case why before installation Blender 2.79 didn't work, but 2.8 did? I don't get it.
Author

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Peter closed this issue 2019-01-11 09:07:21 +01:00
Peter self-assigned this 2019-01-11 09:07:21 +01:00
Author

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'
Peter reopened this issue 2019-01-12 10:41:01 +01:00
Author

Nope, still not resolved. It is stable while using blender internal renderer. Crashes on cycles :( HELP!

Edit:
Now even on BI. I don't understand :(

Nope, still not resolved. It is stable while using blender internal renderer. Crashes on cycles :( HELP! Edit: Now even on BI. I don't understand :(
Member

Added subscriber: @XavierThomas

Added subscriber: @XavierThomas
Member

You may have electrical issues or bad RAM. Try running a full memtest . I had similar random issues/freeze or crashes and it was due to some defective RAM.

You may have electrical issues or bad RAM. Try running a full [memtest ](https://en.wikipedia.org/wiki/Memtest86). I had similar random issues/freeze or crashes and it was due to some defective RAM.

Added subscriber: @ZedDB

Added subscriber: @ZedDB

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

As you said, this is a problem with your computer, not blender.

As you said, this is a problem with your computer, not blender.
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Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
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No project
No Assignees
3 Participants
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Reference: blender/blender#60392
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