Transmission Roughness in Principled isn't working in EEVEE #60525

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opened 2019-01-15 10:38:51 +01:00 by Mikhail Luzyanin · 8 comments

System Information
Operating system: Windows 10
Graphics card: Geforece GTX 1060

Blender Version
Broken: 2.80, 84c06e996a
When you try to change Roughness of the Transmission in the Principled BSDF node it has no influens on rougness of the refraction. But if you change roughness of the material in change the roughness of the transmission. Is it a expected behavior or a bug, I don't know but it make me think that it's a bug because of independent Roughness for the refraction exist in the node.
ice_video_20190115-123102.webm

**System Information** Operating system: Windows 10 Graphics card: Geforece GTX 1060 **Blender Version** Broken: 2.80, 84c06e996a7a When you try to change Roughness of the Transmission in the Principled BSDF node it has no influens on rougness of the refraction. But if you change roughness of the material in change the roughness of the transmission. Is it a expected behavior or a bug, I don't know but it make me think that it's a bug because of independent Roughness for the refraction exist in the node. [ice_video_20190115-123102.webm](https://archive.blender.org/developer/F6293709/ice_video_20190115-123102.webm)

Added subscriber: @mikhluz

Added subscriber: @mikhluz
Mikhail Luzyanin changed title from Transmission Roughness in Principled isn't working to Transmission Roughness in Principled isn't working in EEVEE 2019-01-15 10:41:21 +01:00

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

I don't see a bug here. Works correctly.

0% Transmission Roughness + 0% surface Roughness
Screenshot 2019-01-15 at 10.44.10.png

50% Transmission Roughness + 0% surface Roughness
Screenshot 2019-01-15 at 10.45.00.png

50% Transmission Roughness + 50% surface Roughness
Screenshot 2019-01-15 at 10.45.34.png

I don't see a bug here. Works correctly. 0% Transmission Roughness + 0% surface Roughness ![Screenshot 2019-01-15 at 10.44.10.png](https://archive.blender.org/developer/F6293784/Screenshot_2019-01-15_at_10.44.10.png) 50% Transmission Roughness + 0% surface Roughness ![Screenshot 2019-01-15 at 10.45.00.png](https://archive.blender.org/developer/F6293791/Screenshot_2019-01-15_at_10.45.00.png) 50% Transmission Roughness + 50% surface Roughness ![Screenshot 2019-01-15 at 10.45.34.png](https://archive.blender.org/developer/F6293797/Screenshot_2019-01-15_at_10.45.34.png)
Clément Foucault was assigned by William Reynish 2019-01-15 10:51:55 +01:00

Added subscriber: @fclem

Added subscriber: @fclem

Are referring to Eevee or Cycles? Indeed, in Eevee, the Transmission Roughness parameter seems to do nothing.

@fclem Is this a known issue or limitation?

Are referring to Eevee or Cycles? Indeed, in Eevee, the Transmission Roughness parameter seems to do nothing. @fclem Is this a known issue or limitation?

Yes, in cycles it works correctly but in EEVEE it's do nothing.

Yes, in cycles it works correctly but in EEVEE it's do nothing.

This is a limitation. Eevee does the same as using MultiScatter GGX in Cycles and does not use the transmission roughness. I've updated the documentation to include this.

This is a limitation. Eevee does the same as using MultiScatter GGX in Cycles and does not use the transmission roughness. I've updated the documentation to include this.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
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Reference: blender/blender#60525
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