Operating system: MacOS 10.14.2
Graphics card: AMD Radeon R9 M395X 4096 MB
Broken: Blender 2.80 beta Jan 18
Worked: Blender 2.79
Short description of error
When parenting an object to a bone, the object is wrongly offset from it's previous position. This was not the case in 2.79.
Exact steps for others to reproduce the error
This scene is nothing special, just a normal bone and a normal cube. No special settings or anything out of the ordinary. In any case, it serves as a very simple test case for this issue.
Open this Blend:
- Select the cube, then the bone
- enter pose mode and make sure the bone is selected
- Press Ctrl-P and select 'Bone'
You'll see the cube fly away to a different position. It should stay put and just become a child without moving. This worked correctly in 2.79.
This offset should not happen.
Here the object stays correctly put.