Sculpting does not display correctly in Eevee under specific circumstances #60633
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Reference: blender/blender#60633
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System Information
Operating system: Windows 10
Graphics card: Nvidia GTX 1080
Blender Version
Broken: 2.80,
fc6aac3916
, blender2.8, 2019-01-18Short description of error
Sculpting works inconsistently depending on which shading mode you're in and whether the object has active modifiers and / or dynamic topology turned on.
In solid mode sculpting works almost as expected but setting the colour mode to "texture" doesn't work while sculpting and the active object renders as if "single" were selected.
In lookdev and rendered modes textures display correctly but sculpting does not update in the viewport if the object you are working on has no modifiers active and dynamic topology is turned off. The active object IS deformed but you must either leave sculpt mode or switch to solid view for the geometry to reflect this. Otherwise it simply appears that no sculpting has occurred.
Exact steps for others to reproduce the error
For the solid view / no texture issue, test this by simply opening a Blend file with a model with textures applied, switch to solid view, enable "texture" as the active colour type, then select the textured object and jump into sculpt mode. Note how the textures suddenly vanish.
Added subscriber: @Interference
Added subscribers: @fclem, @WilliamReynish
@fclem: Any idea why the changes inside sculpt mode aren't visible in Eevee if Dyntopo is disabled?
Closed as duplicate of #58890