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Behavior of rigid body in real time is different from 2.7 Ver
Open, Confirmed, MediumPublic


Operating system: Windows10
Graphics card: Nvidia GTX1080

Broken: c59370bf643f-win64

1.Create rigid body and plane
2.Move the plane during playback

At 2.7 Ver, the rigid body moves without problems.
In 2.8 Ver, the rigid body returns to the initial position and is fixed.
Also, when you play it, that disturbed movement will be reproduced.



Event Timeline

Sebastian Parborg (zeddb) lowered the priority of this task from Needs Triage by Developer to Confirmed, Medium.

There's been quite a few changes to the way the transformation tools work in 2.8 it seems, so I don't know if it's possible to make it work like before.
I'll try to look into it wen i get some time.