Fourth and subsequent vertex color / UV layers displayed black #60684
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Reference: blender/blender#60684
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System Information
Operating system: Ubuntu 18.04
Graphics card: GeForce GTX 1070
Blender Version
Broken: 2.8 2019-01-19
b0dee09a6d
Worked: 2.79
Short description of error
After creating more than 3 vertex color layers on an object, the fourth and all of the following are displayed completely black.
Exact steps for others to reproduce the error
Added subscriber: @MarceloGomez
#61223 was marked as duplicate of this issue
#60797 was marked as duplicate of this issue
Added subscriber: @lichtwerk
Confirmed, checking...
Added subscriber: @fclem
Same is true for UVMaps (fourth one is also displayed 'blank')
Note it actually renders fine on F12 [the vertex color case, for UVs, the fourth also fails on F12 render]
Before digging deeper: @fclem: do you want me to dive deeper or is this one for you right away?
@lichtwerk You can go ahead and dig deeper. That does not ring any bell from me.
OK, will do some checking...
Added subscribers: @0rAngE, @WilliamReynish
Fourth and subsequent vertex color layers displayed blackto Fourth and subsequent vertex color / UV layers displayed blackOK, this already turned into a major timesink for me, so I'm afraid I have to bounce this back to @fclem
But here are some findings (not sure if they are related though):
a68edaf11d
). Prior to that, all layers displayed correctly.rdata->cd.layers.vcol_active
is always decrementing to zero, not so for the "failing" ones...mesh_cd_layers_type_merge
andmesh_cd_layers_type_overlap
in conjunction with local functionscd_lneeded[CD_MLOOPCOL]
vscache->cd_lneeded[CD_MLOOPCOL]
but couldnt find anything suspicious there...@fclem: mind taking over?
taking this over
Added subscribers: @GabrielMoro, @JacquesLucke
This issue was referenced by
bd80393995
Changed status from 'Open' to: 'Resolved'
Thanks a lot!!! :) It's working now.