Material, Render bugs #60835
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Reference: blender/blender#60835
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System Information
Operating system:Windows 10
Graphics card:
MSI GTX 1050TI 4gb
woodenBrigde.blend
Processor: AMD Ryzen 2600
Blender Version
Broken:
2.80,
e5e885d0ec
, blender2.8, 2018-12-23Short description of error
I'm newbie in modelling. But when I switch to solid, or material mode. My model is rendering correctly, the same in rendered mode using EEVEE. But when I started baking materials in cycles toolbar, after that I mentioned artifacts in rendered and material modes, same in render images.
All files uploaded.
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
Added subscriber: @pleskovych
#60882 was marked as duplicate of this issue
Added subscriber: @lichtwerk
Textures are missing (please reupload your file with packed textures...)
Anyways: is this still happening when you unplug the Vector Displacement node?
Or you a regular Displacement node (not sure if you are using a texture suited for vector displacement...)?
Marking as incomplete for now...
Added subscriber: @brecht
Changed status from 'Open' to: 'Archived'
What happens is that Cycles is doing actual displacement of the mesh vertices. You can fix this by going to Material > Settings > Displacement Method and using Bump Only.
We have recently changed the default to Bump Only to solve this confusion.
Added subscriber: @AbramD