Operating system: Windows 10 Build 17134
Graphics card: AMD A12-9720P RADEON R7
Version 2.8 - dc3b5024be1a
I've got an object that is a stylized "clump" of hair, which I've put a Cloth Simulation modifier on. But for some reason, no matter what I do, the thing just won't move.
I've tested cloth simulation on a brand-new Grid object, and it works perfectly, but following the exact steps on this hair object results in it not moving at all, even after baking it. I tried pinning it with a vertex group, but that just makes the vertex group alone move without the rest of the mesh. Even parenting it to another object and moving that just results in the hair staying right where it is. I've cleared bakes and the cache, and it still happens.
The hair has been created using the method outlined in this video (that being to bevel and taper a curve using other curves, and use Object > Convert to > Mesh from Curve to turn it into geometry).
If it matters, this hair was first duplicated via Shift+D when it was a beveled curve, then converted to a mesh.