Changing Mode #61002

Closed
opened 2019-01-30 01:26:08 +01:00 by David Oulton · 7 comments

Win 10 64 Pro
i9 14 core
NVidea Titan Pascal

dd3f518626

Now don't yell at me this time.....I'm only trying to help and I know you're very busy but......

I was in Modeling mode with a mesh selected in object mode

I then went to check if that particular mesh had a shader on it in shader mode.
…..it didn't

I then went back to modelling mode and the mesh had '''slipped'' in to edit mode.

I repeated said operation about 5 times...…same effect........Now that defo didn't seem right.

Sorry about the size of the blend file but {F6447923}in the middle of a project.

Didnet

bug 1.png

bug 3.png

bug  2.png

Win 10 64 Pro i9 14 core NVidea Titan Pascal dd3f5186260e Now don't yell at me this time.....I'm only trying to help and I know you're very busy but...... I was in Modeling mode with a mesh selected in object mode I then went to check if that particular mesh had a shader on it in shader mode. …..it didn't I then went back to modelling mode and the mesh had '''slipped'' in to edit mode. I repeated said operation about 5 times...…same effect........Now that defo didn't seem right. Sorry about the size of the blend file but {[F6447923](https://archive.blender.org/developer/F6447923/Alley_5.blend)}in the middle of a project. Didnet ![bug 1.png](https://archive.blender.org/developer/F6447883/bug_1.png) ![bug 3.png](https://archive.blender.org/developer/F6447884/bug_3.png) ![bug 2.png](https://archive.blender.org/developer/F6447885/bug__2.png)
Author

Added subscriber: @DavidOulton

Added subscriber: @DavidOulton

Added subscriber: @rboxman

Added subscriber: @rboxman

The top row of tabs (called Workspaces) will automatically switch into the appropriate mode (pre configured for them). Modeling and UV Editing will auto switch to edit mode for example. Sculpting will auto switch to sculpt mode etc.

This behavior can be somewhat surprising so, right now, you'll need to be aware of that.

The top row of tabs (called Workspaces) will automatically switch into the appropriate mode (pre configured for them). Modeling and UV Editing will auto switch to edit mode for example. Sculpting will auto switch to sculpt mode etc. This behavior can be somewhat surprising so, right now, you'll need to be aware of that.
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

ok, so do I understand that correctly? The issue you describe is that the object automatically switches to edit mode when you go to the Modeling workspace?

ok, so do I understand that correctly? The issue you describe is that the object automatically switches to edit mode when you go to the Modeling workspace?
Author

Yes. However one of your colleagues kindly explained to me that this was 'normal' behaviour when changing between workspaces. Thanks for getting back to me on this

Yes. However one of your colleagues kindly explained to me that this was 'normal' behaviour when changing between workspaces. Thanks for getting back to me on this
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Jacques Lucke self-assigned this 2019-01-30 11:38:54 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#61002
No description provided.