weird behavior of Principled BSDF in Cycles (normal -> emission?) #61137

Closed
opened 2019-02-02 15:45:26 +01:00 by Kevin Wang · 7 comments

System Information
Operating system: Windows 10 x64
Graphics card: GTX 1080

Blender Version
Broken: blender-2.80.0-git.4ef09cf937f2-windows64

Short description of error
when I attach a generated normal map to the normal node of Principled BSDF, and when it was multipled too much, the mesh glows.

Exact steps for others to reproduce the error
see attached .blend file and the screenshot.

maybe that was my mistake but I have no idea why it happens,
anyways thank you so much.

bugged.blend
TIM截图20190202223757.jpg

**System Information** Operating system: Windows 10 x64 Graphics card: GTX 1080 **Blender Version** Broken: blender-2.80.0-git.4ef09cf937f2-windows64 **Short description of error** when I attach a generated normal map to the normal node of Principled BSDF, and when it was multipled too much, the mesh glows. **Exact steps for others to reproduce the error** see attached .blend file and the screenshot. maybe that was my mistake but I have no idea why it happens, anyways thank you so much. [bugged.blend](https://archive.blender.org/developer/F6486010/bugged.blend) ![TIM截图20190202223757.jpg](https://archive.blender.org/developer/F6486013/TIM截图20190202223757.jpg)
Author

Added subscriber: @kv516

Added subscriber: @kv516
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Added subscriber: @nacioss

Added subscriber: @nacioss
Member

You can't use the math node between two vector type (purple color) nodes. That's why it doesn't work. If you need to multiply the strength of the bump, just place that multiply node in between the Noise Texture node and the Bump node.
In fact if you try to make the same thing in 2.79, then you have the same behaviour

You can't use the math node between two vector type (purple color) nodes. That's why it doesn't work. If you need to multiply the strength of the bump, just place that multiply node in between the Noise Texture node and the Bump node. In fact if you try to make the same thing in 2.79, then you have the same behaviour

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
William Reynish self-assigned this 2019-02-02 22:46:36 +01:00

@nacioss is right. This is a user error.

@nacioss is right. This is a user error.
Author

Okay, I'm sorry for the inconvenience and trouble that I made. Have a nice day and happy Chinese New Year! ;)

Okay, I'm sorry for the inconvenience and trouble that I made. Have a nice day and happy Chinese New Year! ;)
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Reference: blender/blender-addons#61137
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