UV unwrap does not respect seams #61227

Closed
opened 2019-02-06 08:12:17 +01:00 by shannon zachow · 3 comments

System Information
Operating system: Linux 4.9.0-8-amd64 (Debian 9 stretch) x86_64bit
Graphics card: GeForce GTX 1050 (2Gb)

Blender Version
version: 2.80 (sub 43), branch: master, commit date: 2019-02-05 15:52, hash: 08ab09cf04, type: Release
build date: 2019-02-05, 15:56:09

Short description of error
unwrapping default cube for texture-painting.
Opposite sides of cube end up adjacent in uvMap.
(ie; I have no control over where seams end up)

Exact steps for others to reproduce the error
Start with default scene with the original cube.
Cube:
tab [Edit Mode]
[Edge Mode]
A select All
menu: UV » clear_seam
alt-A select None
LMB select edges so that the -Y face (numpad-1) will be center of cross.
[Face Mode]
A select All
menu UV » unwrap (now staring at 6 faces in UV_Editor, unfolded like a cross)

Image_Editor:
create image and pack_as_PNG into file.
paint something on image.

Node_Editor:
setup nodes so that texture_coordinates and image_texture will map 2d painting onto 3d Cube (see .blend file)

3D_Viewport:
[Texture_Paint Mode] for immediate feedback while painting.

texturePaint002.blend
system-info.txt
Screenshot at 2019-02-06 02-08-35.png

**System Information** Operating system: Linux 4.9.0-8-amd64 (Debian 9 stretch) x86_64bit Graphics card: GeForce GTX 1050 (2Gb) **Blender Version** version: 2.80 (sub 43), branch: master, commit date: 2019-02-05 15:52, hash: 08ab09cf04d9, type: Release build date: 2019-02-05, 15:56:09 **Short description of error** unwrapping default cube for texture-painting. Opposite sides of cube end up adjacent in uvMap. (ie; I have no control over where seams end up) **Exact steps for others to reproduce the error** Start with default scene with the original cube. Cube: tab [Edit Mode] [Edge Mode] A select All menu: UV » clear_seam alt-A select None LMB select edges so that the -Y face (numpad-1) will be center of cross. [Face Mode] A select All menu UV » unwrap (now staring at 6 faces in UV_Editor, unfolded like a cross) Image_Editor: create image and pack_as_PNG into file. paint something on image. Node_Editor: setup nodes so that texture_coordinates and image_texture will map 2d painting onto 3d Cube (see .blend file) 3D_Viewport: [Texture_Paint Mode] for immediate feedback while painting. [texturePaint002.blend](https://archive.blender.org/developer/F6525056/texturePaint002.blend) [system-info.txt](https://archive.blender.org/developer/F6525058/system-info.txt) ![Screenshot at 2019-02-06 02-08-35.png](https://archive.blender.org/developer/F6525074/Screenshot_at_2019-02-06_02-08-35.png)
Author

Added subscriber: @shannonz-1

Added subscriber: @shannonz-1
Author

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
shannon zachow self-assigned this 2019-02-06 09:04:40 +01:00
Author

Please cancel bug-report with my apologies.
I did all steps from scratch twice before reporting bug.

Then I tried it by deleting the original cube and adding a new one. UV-unwrapping worked correctly.
Then I repeated it with the original cube, and UV-unwrapping worked correctly this time.

(starting blender 2.80 from scratch each time)

The apparent problem must be at my end. Sorry.

Please cancel bug-report with my apologies. I did all steps from scratch twice before reporting bug. Then I tried it by deleting the original cube and adding a new one. UV-unwrapping worked correctly. Then I repeated it with the original cube, and UV-unwrapping worked correctly this time. (starting blender 2.80 from scratch each time) The apparent problem must be at my end. Sorry.
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Reference: blender/blender#61227
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