missing camera location? #61249
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Reference: blender/blender#61249
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System Information
Operating system: Windows 10 Pro 10.0.16299 Build 16299
Graphics card: NVIDIA GeForce GTX 1070
Blender Version
Date: 2019-02-05 16:02
Hash:
07765499ab
Short description of error
Can't find the Z location for the camera in the Dope Sheet or graph editor. Am I missing something obvious?
Exact steps for others to reproduce the error
See attached.
Added subscriber: @JaySchay
Added subscriber: @nacioss
I can't reproduce it with today's 2019-02-06 build.
Please can you share a blend test?
Addendum. I think I found it, but not sure why it's here.
Added subscriber: @lichtwerk
Yeah, these should be in
Object Transforms
.Not sure where these
Location
,Rotation
,LocRotScale
groupings come from (yet)Is this an older file opened in 2.8?
Please share your blendfile so we can have a look.
I'm not sure if this will be helpful or not, but here's the .blend file. When I create a new camera, the Z location shows up right below the X and Y where it normally does. So I must have done something to the first camera that changes the behavior.
On a related note, I imagine work is ongoing on the issue of the getting the correct object to be highlighted in the dope sheet when they are select. Allergen ELISA_jan 23_port.blend
yes, that is WIP #60821
Added subscribers: @brecht, @ZedDB
In 2.79 the defualt name was
Location
for the group so this must be an old file.In 2.8 the default names for the groups were changed to
Object Transforms
.You can reproduce this in 2.8 from scratch by:
Animation
workspaceObject Transforms
Object Transforms
group.@brecht I don't really think this is a bug, but I want to have you chime in here first.
Changed status from 'Open' to: 'Archived'
Also would not consider this a bug, it's confusing but difficult to fix well.