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missing camera location?
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Description

System Information
Operating system: Windows 10 Pro 10.0.16299 Build 16299
Graphics card: NVIDIA GeForce GTX 1070

Blender Version
Date: 2019-02-05 16:02
Hash: 07765499abee

Short description of error
Can't find the Z location for the camera in the Dope Sheet or graph editor. Am I missing something obvious?

Exact steps for others to reproduce the error

  1. keyframe the camera
  2. open Dope sheet and/or graph editor
  3. twirl down the controls for the Camera
  4. X and Y coordinates show up; Z coordinate doesn't.

See attached.

Details

Type
Bug

Event Timeline


I can't reproduce it with today's 2019-02-06 build.
Please can you share a blend test?

Addendum. I think I found it, but not sure why it's here.

Philipp Oeser (lichtwerk) triaged this task as Needs Information from User priority.

Yeah, these should be in Object Transforms.
Not sure where these Location, Rotation, LocRotScale groupings come from (yet)

Is this an older file opened in 2.8?
Please share your blendfile so we can have a look.

I'm not sure if this will be helpful or not, but here's the .blend file. When I create a new camera, the Z location shows up right below the X and Y where it normally does. So I must have done something to the first camera that changes the behavior.

On a related note, I imagine work is ongoing on the issue of the getting the correct object to be highlighted in the dope sheet when they are select.

On a related note, I imagine work is ongoing on the issue of the getting the correct object to be highlighted in the dope sheet when they are select

yes, that is WIP T60821

Jacques Lucke (JacquesLucke) raised the priority of this task from Needs Information from User to Needs Triage by Developer.Mar 7 2019, 3:50 PM
Sebastian Parborg (zeddb) triaged this task as Confirmed, Medium priority.

In 2.79 the defualt name was Location for the group so this must be an old file.
In 2.8 the default names for the groups were changed to Object Transforms.

You can reproduce this in 2.8 from scratch by:

  1. Load the default cube scene
  2. Switch to the Animation workspace
  3. Select any object and add a location keyframe to it
  4. Rename the group to anything else than Object Transforms
  5. Delete the Z location keyframe and re add it
  6. Now the Z location entry is re added to a new Object Transforms group.

@Brecht Van Lommel (brecht) I don't really think this is a bug, but I want to have you chime in here first.

Also would not consider this a bug, it's confusing but difficult to fix well.