missing camera location? #61249

Closed
opened 2019-02-06 19:11:18 +01:00 by Jack Schaberg · 12 comments

System Information
Operating system: Windows 10 Pro 10.0.16299 Build 16299
Graphics card: NVIDIA GeForce GTX 1070

Blender Version
Date: 2019-02-05 16:02
Hash: 07765499ab

Short description of error
Can't find the Z location for the camera in the Dope Sheet or graph editor. Am I missing something obvious?

Exact steps for others to reproduce the error

  1. keyframe the camera
  2. open Dope sheet and/or graph editor
  3. twirl down the controls for the Camera
  4. X and Y coordinates show up; Z coordinate doesn't.

See attached.Camera location.jpg

Camera location_graph editor.jpg

**System Information** Operating system: Windows 10 Pro 10.0.16299 Build 16299 Graphics card: NVIDIA GeForce GTX 1070 **Blender Version** Date: 2019-02-05 16:02 Hash: 07765499abee **Short description of error** Can't find the Z location for the camera in the Dope Sheet or graph editor. Am I missing something obvious? **Exact steps for others to reproduce the error** 1. keyframe the camera 2. open Dope sheet and/or graph editor 3. twirl down the controls for the Camera 4. X and Y coordinates show up; Z coordinate doesn't. See attached.![Camera location.jpg](https://archive.blender.org/developer/F6530222/Camera_location.jpg) ![Camera location_graph editor.jpg](https://archive.blender.org/developer/F6530224/Camera_location_graph_editor.jpg)
Author

Added subscriber: @JaySchay

Added subscriber: @JaySchay
Member

Added subscriber: @nacioss

Added subscriber: @nacioss
Member

Screenshot.jpg
I can't reproduce it with today's 2019-02-06 build.
Please can you share a blend test?

![Screenshot.jpg](https://archive.blender.org/developer/F6530287/Screenshot.jpg) I can't reproduce it with today's 2019-02-06 build. Please can you share a blend test?
Author

Addendum. I think I found it, but not sure why it's here.Camera location Z coordinate.jpg

Addendum. I think I found it, but not sure why it's here.![Camera location Z coordinate.jpg](https://archive.blender.org/developer/F6530301/Camera_location_Z_coordinate.jpg)
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Yeah, these should be in Object Transforms.
Not sure where these Location, Rotation, LocRotScale groupings come from (yet)

Is this an older file opened in 2.8?
Please share your blendfile so we can have a look.

Yeah, these should be in `Object Transforms`. Not sure where these `Location`, `Rotation`, `LocRotScale` groupings come from (yet) Is this an older file opened in 2.8? Please share your blendfile so we can have a look.
Author

I'm not sure if this will be helpful or not, but here's the .blend file. When I create a new camera, the Z location shows up right below the X and Y where it normally does. So I must have done something to the first camera that changes the behavior.

On a related note, I imagine work is ongoing on the issue of the getting the correct object to be highlighted in the dope sheet when they are select. Allergen ELISA_jan 23_port.blend

I'm not sure if this will be helpful or not, but here's the .blend file. When I create a new camera, the Z location shows up right below the X and Y where it normally does. So I must have done something to the first camera that changes the behavior. On a related note, I imagine work is ongoing on the issue of the getting the correct object to be highlighted in the dope sheet when they are select. [Allergen ELISA_jan 23_port.blend](https://archive.blender.org/developer/F6538556/Allergen_ELISA_jan_23_port.blend)
Member

In #61249#615388, @JaySchay wrote:
On a related note, I imagine work is ongoing on the issue of the getting the correct object to be highlighted in the dope sheet when they are select

yes, that is WIP #60821

> In #61249#615388, @JaySchay wrote: > On a related note, I imagine work is ongoing on the issue of the getting the correct object to be highlighted in the dope sheet when they are select yes, that is WIP #60821

Added subscribers: @brecht, @ZedDB

Added subscribers: @brecht, @ZedDB
Brecht Van Lommel was assigned by Sebastian Parborg 2019-03-14 13:58:42 +01:00

In 2.79 the defualt name was Location for the group so this must be an old file.
In 2.8 the default names for the groups were changed to Object Transforms.

You can reproduce this in 2.8 from scratch by:

  1. Load the default cube scene
  2. Switch to the Animation workspace
  3. Select any object and add a location keyframe to it
  4. Rename the group to anything else than Object Transforms
  5. Delete the Z location keyframe and re add it
  6. Now the Z location entry is re added to a new Object Transforms group.

@brecht I don't really think this is a bug, but I want to have you chime in here first.

In 2.79 the defualt name was `Location` for the group so this must be an old file. In 2.8 the default names for the groups were changed to `Object Transforms`. You can reproduce this in 2.8 from scratch by: 1. Load the default cube scene 2. Switch to the `Animation` workspace 3. Select any object and add a location keyframe to it 4. Rename the group to anything else than `Object Transforms` 5. Delete the Z location keyframe and re add it 6. Now the Z location entry is re added to a new `Object Transforms` group. @brecht I don't really think this is a bug, but I want to have you chime in here first.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Also would not consider this a bug, it's confusing but difficult to fix well.

Also would not consider this a bug, it's confusing but difficult to fix well.
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Reference: blender/blender#61249
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