background shader material ( object ) acts as emission shader ( cycles renderer ) #61303
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Reference: blender/blender#61303
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intel core i5
win 10
amd radeon
8996e26116
Switch to cylces renderer
Leave the default cube , and delete any lights
Set world lightning to 0
Ad a plane and choose 'background shader in the shader material menu , place it above the cube
This acts as an emission shader
This was not the case in blender 2.7
Added subscriber: @gentleclockdivider
Added subscriber: @lichtwerk
Can confirm this behaves differently in 2.8 (compared to 2.7).
However the
Background
shader is supposed to be used for theWorld
surface output, see:https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/shaders/background.html
It is already filtered out when trying to add it to an object shadertree (when doing this in the Node Editor -- when doing this from the Properties Editor dropdown this is not filtered though -- probably something to be looked at...)
Added subscriber: @brecht
@brecht: manual says the background shader should be ignored (when used outside of
World
context), looks like this is not the case in 2.8, is this considered a bug?Also: is filtering in the Properties Editor dropdown something to be looked at? [would give it a go if it considered something to be done before release...]
Changed status from 'Open' to: 'Resolved'
The documentation is wrong, I've fixed that now. This did indeed change since the 2.79 release. Better filtering in the properties editor would be nice but would not consider it a bug.