Eevee - Textures not rendering, sometimes missing from the Viewport #61429
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Reference: blender/blender#61429
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Homem Renovado.blend
System Information
Operating system: macOS Mojave 10.14.2
Graphics card: Radeon Pro 560X 4096 MB
Intel UHD Graphics 630 1536 MB
Blender Version
Broken:
2.80,
b8d4f06b10
, blender2.8, 2019-02-11Download file is blender-2.80.0-git20190211.b8d4f06b102d-x86_64
Short description of error
My procedural textures (Noise Textures on normal or bump maps) are not rendering. It is viewable on the Viewport (but up to a limit).
Exact steps for others to reproduce the error
When the scene is a bit complex (400.000 verts), the skin texture start to disappear on both the camera and the viewport. Sometimes when I deactivate and reactivate Bloom, it reappears on the viewport. This is on Eevee.
It still doesn’t render properly, though. It’s like it gives up on taking all the data into the render.
Same goes for image textures, which disappear.
Added subscriber: @GabrielMoro
Added subscribers: @fclem, @lichtwerk
I think @fclem needs to chime in here...
@GabrielMoro But as a preparation: could you start blender with the
--debug-gpu-force-workarounds
and paste the output as a .txt file here? (maybe this can give a hint...)I tried but I don't know how to do it. Tried using terminal, dropping Blender into it and pasting the command and got
MacBook-Pro-2:blender 2.8.app user$ --debug-gpu-force-workarounds
Is there a step by step I can follow? Sorry for my dumbness. Hehe
A bit of an update: When I toggle local view or enter edit mode the textures usually come back.
I think this is what you asked. Would you mind checking? :)
blender --debug-gpu.txt
I think this might be fixed? It is rendering okay now! :)
Added subscriber: @brecht
Changed status from 'Open' to: 'Resolved'
Let's assume this bug was fixed then.