Operating system: macOS Mojave 10.14.2
Graphics card: Radeon Pro 560X 4096 MB
Intel UHD Graphics 630 1536 MB
2.80, b8d4f06b102d, blender2.8, 2019-02-11
Download file is blender-2.80.0-git20190211.b8d4f06b102d-x86_64
Short description of error
My procedural textures (Noise Textures on normal or bump maps) are not rendering. It is viewable on the Viewport (but up to a limit).
Exact steps for others to reproduce the error
When the scene is a bit complex (400.000 verts), the skin texture start to disappear on both the camera and the viewport. Sometimes when I deactivate and reactivate Bloom, it reappears on the viewport. This is on Eevee.
It still doesn’t render properly, though. It’s like it gives up on taking all the data into the render.
Same goes for image textures, which disappear.