Page MenuHome

Collections won't be rendered despite being checked for render
Open, Needs Information from UserPublic


System Information
Operating system: Windows 7 SP1
Graphics card: Nvidia GTX 1050 Ti

Blender Version
Broken: 2.8 Beta, d3870471eed7, 2019-02-12
Worked: (optional): 2.8 Beta about a month ago (sorry I deleted that version so I can't check the exact version)

Short description of error
If I use collection instances, and the original instanced collections are turned off for rendering, the instanced collections will be invisible too.

Exact steps for others to reproduce the error
1.) Create a collection inside the scene collection. Make a table with a glass on it (or anything, the point is to have multiple objects in the collection).
2.) Turn off render visibility for this collection.
3.) Create another collection in the scene collection, eg: Restaurant. Inside this collection add the "table" collection instance multiple times. Keep the Restaurant collection and all instanced collections visible in it for render.
4.) Render scene.
5.) Nothing will show up. Only if you turn on the visibility for the original table collection is when the instances will appear.

I'm pretty sure this is not a normal behaviour, I don't recall this happening before, and this could be solved with groups and layers in Blender 2.79.
This is literally the reason why I registered on this site, I hope this is helpful information and will be fixed soon.



Event Timeline

seeyalater (ohmyblender) triaged this task as Unbreak Now! priority.Tue, Feb 12, 9:36 PM
seeyalater (ohmyblender) updated the task description. (Show Details)
Stephen Swaney (stiv) lowered the priority of this task from Unbreak Now! to Needs Information from User.Wed, Feb 13, 6:57 AM

Do you have a .blend showing the problem?

Do you have a .blend showing the problem?

Sure. I can't share the original project, but I easily reproduced the problem with the steps I provided. Here is the Blender file. Just try to render it first and there won't be any tables visible. Btw now I'm using the latest Blender build (I downloaded it after I wrote the bug report)