Adjust last operation: lost functionality even more… #61493

Closed
opened 2019-02-13 02:17:47 +01:00 by Vyacheslav Kobozev · 7 comments

In 2.79 tweak menu/block was able even after I deselect new added mesh.
In 2.8 I am loosing ability of changing height of my fresh new cube just because I misclicked suddenly and deselect it…
I just click and do nothing! Why Blender punish me for it?

Why don`t make it like with WonderMeshes Addon? Do not ruin tuning ability while core-mesh is not changed?

040243.jpg

040207.jpg

040213.jpg

In 2.79 tweak menu/block was able even after I deselect new added mesh. In 2.8 I am loosing ability of changing height of my fresh new cube just because I misclicked suddenly and deselect it… I just click and do nothing! Why Blender punish me for it? Why don`t make it like with WonderMeshes Addon? Do not ruin tuning ability while core-mesh is not changed? ![040243.jpg](https://archive.blender.org/developer/F6595254/040243.jpg) ![040207.jpg](https://archive.blender.org/developer/F6595261/040207.jpg) ![040213.jpg](https://archive.blender.org/developer/F6595260/040213.jpg)

Added subscriber: @Vyach

Added subscriber: @Vyach
Campbell Barton was assigned by Sebastian Parborg 2019-02-13 09:50:35 +01:00

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

The core issue is the inability to adjust primitives after the fact, and has been a long standing limitation in Blender. There are several ways in which to add support for parametric objects - it could simply be a property of the mesh ObData, which you can freeze for editing.

However, it might be smartest to integrate with the modifier system here, which enables clever ways in which you could drive subdivisions and segments. This is turn means waiting for the Everything Nodes project.

So the underlying issue won't get fixed in the short term, but is of critical importance to the basic workflow of adding and manipulating primitives in Blender.

The core issue is the inability to adjust primitives after the fact, and has been a long standing limitation in Blender. There are several ways in which to add support for parametric objects - it could simply be a property of the mesh ObData, which you can freeze for editing. However, it might be smartest to integrate with the modifier system here, which enables clever ways in which you could drive subdivisions and segments. This is turn means waiting for the Everything Nodes project. So the underlying issue won't get fixed in the short term, but is of critical importance to the basic workflow of adding and manipulating primitives in Blender.

Added subscribers: @ZedDB, @CMC

Added subscribers: @ZedDB, @CMC

@ZedDB and @ideasman42
I was searching for a ticket for the not showing up labels in the adjust last operation panel called by f9 or the menu command, and came across this. I guess the ticket can be closed? This seems to be solved in the final 2.80 release:
2019-09-02_17-58-58.gif

@ZedDB and @ideasman42 I was searching for a ticket for the not showing up labels in the adjust last operation panel called by f9 or the menu command, and came across this. I guess the ticket can be closed? This seems to be solved in the final 2.80 release: ![2019-09-02_17-58-58.gif](https://archive.blender.org/developer/F7714316/2019-09-02_17-58-58.gif)

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Yes, this seems to have been fixed.

Yes, this seems to have been fixed.
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Reference: blender/blender#61493
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