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Import/Export in Collada(.dae) with Shape Keys
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System Information
Operating system: Windows 10 Pro x64
Graphics card: Nvidia GeForce 960M

Blender Version
Broken: 2.80, c6cbcf83d015, blender2.8, 2019-02-14

Short description of error
Didn't see the Shape Keys after exporting in Collada(.dae) format, for software like XCode SceneKit, Unity etc.

Exact steps for others to reproduce the error
I have model with Shape Keys and I want to export this model in Collada(.dae) format for special software witch didn't support .fbx or .obj format (for example XCode SceneKit)

  • Select object with Shape Keys
  • File > Export > Collada(.dae)
  • Select in export settings > Selection Only, Include Children, Include Shape Keys
  • Import current .dae file to SceneKit or just for fun in Unity (I know that for Unity is better .fbx format but...)
  • Didn't see shape keys in software that mentioned before

P.S. When import exported before Collada file in Blender 2.8, the Shape Keys is actually there. Assuming - Blender 2.8 actually packs Shape Keys into Collada file, but no one except Blender couldn't see them after importing :)