Depth channels in synthetic processing are not anti-aliased #61581

Closed
opened 2019-02-15 15:36:18 +01:00 by maylog · 11 comments

Operating system:Windows10
Graphics card:nvidia GTX1050

Blender Version
Broken:blender2.8, 2019-2-2

Depth channels in synthetic processing are not anti-aliased
ssssssssss.jpg

Operating system:Windows10 Graphics card:nvidia GTX1050 **Blender Version** Broken:blender2.8, 2019-2-2 Depth channels in synthetic processing are not anti-aliased ![ssssssssss.jpg](https://archive.blender.org/developer/F6618661/ssssssssss.jpg)
Author

Added subscriber: @maylog

Added subscriber: @maylog

Added subscriber: @StephenSwaney

Added subscriber: @StephenSwaney

To fix a bug, we need to be able to re-create it. Difficult to do that from only a picture.
You might want to make sure the problem exists with a more recent build.

  - MISSING INFO

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

A guideline for making a good bug report can be found here: https://wiki.blender.org/wiki/Process/Bug_Reports

Marking as "Incomplete" until the requested information/data is provided.

To fix a bug, we need to be able to re-create it. Difficult to do that from only a picture. You might want to make sure the problem exists with a more recent build. - MISSING INFO Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc. A guideline for making a good bug report can be found here: https://wiki.blender.org/wiki/Process/Bug_Reports Marking as "Incomplete" until the requested information/data is provided.
Author

Sorry, here is the scene file{F6624885}
Render one frame to see

Sorry, here is the scene file{[F6624885](https://archive.blender.org/developer/F6624885/111.blend)} Render one frame to see

Added subscriber: @ZedDB

Added subscriber: @ZedDB

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sebastian Parborg self-assigned this 2019-02-18 11:27:52 +01:00

The depth data is not AAd as it would lead to smearing. This is how our compositor work right now, so this is not a bug.

The depth data is not AAd as it would lead to smearing. This is how our compositor work right now, so this is not a bug.
Author

So, if I need to have anti-aliasing depth data like VRAY, what do I need to do?

So, if I need to have anti-aliasing depth data like VRAY, what do I need to do?

You need to render the scene with cycles and set the amount of AA you want under Film -> Pixel Filter

You need to render the scene with cycles and set the amount of AA you want under Film -> Pixel Filter

Actually, disregard that. This seems to be something that we can't do currently

Actually, disregard that. This seems to be something that we can't do currently
Author

It seems that the current anti-aliasing method can only be achieved by 200% rendering and then shrinking back to 100%.

It seems that the current anti-aliasing method can only be achieved by 200% rendering and then shrinking back to 100%.
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Reference: blender/blender#61581
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