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Soft-failed tasks are not retried when expected
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In a progressive render, some first sample-chunk tasks soft-fail. They are not retried before the sample-merge task, which seems to be skipped in favor of more sample-chunk tasks. The expected behavior would be that soft-failed task are retried before moving to subsequent sample-chunks.

This could be more easily explained with a simple diagram - can make one for reference if needed.



Event Timeline

In e47780a63378e6aa664ba69566323a6396b798eb I changed the Manager so that soft-failed tasks are treated similarly to queued tasks. They are now retried by other workers as you'd expect.