Operating system: Windows 10
Graphics card: Geforce GTX 980
2.80, 2019-02-15 23:44, ec471a9b1c14, blender2.7, as found on the splash screen
Short description of error
Using dynamic topography and constant detail when sculpting collapses the mesh of the object.
Exact steps for others to reproduce the error
Based on the default startup.
- Add new Ico Sphere.
- Scale it to 10.
- Switch over to sculpting mode
In the Dyntopo drop-down menu:
- Use resolution in range 1-7, Subdivide Collapse, Constant Detail and check the box to use Dynamic topography.
- Click anywhere on the mesh of the icosphere and watch it collapse.
This problem doesn't appear in the following video, https://youtu.be/0lj643VmTsg?t=95, using a previous build.