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Freestyle blending method incorrect in Eevee render
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Windows 7 Pro 64-bit - Service Pack 1
Display card: NVidia GTX 1060 6gb

Blender 2.8 beta - blender-2.80.0-git.7d792976e100-windows64

The visual result of the layering of the Freestyle linework onto the rendered image is incorrect in the Eevee render.

A render using Cycles + Freestyle produces correct results (see first image)

A render of the same scene using Eevee + Freestyle shows the Freestyle line surrounded along its length by a whitish halo in the anti-aliased area. (see second image)

This problem occurs with any sort of mesh model. The exact Blender file is not important.