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Viewport framerate does not exceed 120 fps where expected
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Description

System Information
Operating system: Win10
Graphics card: 980ti
32GB memory
SSD

Blender Version
Broken:
2.80 2019-02-10

Short description of error
Frame rate does not exceed 120

Exact steps for others to reproduce the error
Base framerate modifier has no effect when multiplier exceeds a value of 120fps, even though it would imply it would mathematically resolve and it selectible in the interface; the viewport never exceeds 120 frames/sec.

Details

Type
Bug

Event Timeline

Christopher_Anderssarian lowered the priority of this task from Needs Triage by Developer to Needs Information from User.Feb 21 2019, 9:31 AM

Most likely a VSync issue, especially if it's exactly 120Hz. Try disabling it in the Nvidia control panel.


But also: What playback sync do you have set?

Brecht Van Lommel (brecht) claimed this task.

We indeed follow the monitor V-Sync, by design.

If your monitor can't refresh more than 120 times per second, there is not much point to redraw at a higher rate.

I'm asking that physics simulation and scene respect the frame rate beyond the the draw rate for viewport rendering.

Please reopen this as a feature request

For feature requests, see:
https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

Physics simulation systems often already work at subframe steps though, quality of the simulation should not be tied to redraw frame rate.