inconsistent/unexpected transform orientation when in Normal Orientation mode for multiple selected #61867

Closed
opened 2019-02-23 00:45:16 +01:00 by Jac Rossiter · 9 comments

System Information
Operating system: Wind10
Graphics card: GTX970

2.79b 2018-03-22

inconsistent/unexpected transform orientation when in Normal Orientation mode for multiple selected

While in Normal Transform Orientation mode. Create plane, go into edit mode, select two edges, rotate on the z axis. The transform orientation displayed is not the averaged orientation of each edge.

Normal Orientation for multiple selected edges is incorrect. Single edges are correct but two opposing edges select on a plane do not produce the same normal orientation as the face of the plane.

Here is an example of the axis not updating when I rotate the geometry.
https://i.gyazo.com/3b84d46c0fd22320f5d11769fee41aa8.gif

More examples of testing:
https://gyazo.com/2e963254164e889c74750147a65da5a5
https://gyazo.com/cd0b1514f7f0b6b03a91933e99a0f10e

I would suggest testing the normal orientation and how it behaves with edges and see for yourself. I'm not sure if this is a bug or a limitation.

**System Information** Operating system: Wind10 Graphics card: GTX970 2.79b 2018-03-22 **inconsistent/unexpected transform orientation when in Normal Orientation mode for multiple selected** **While in Normal Transform Orientation mode. Create plane, go into edit mode, select two edges, rotate on the z axis. The transform orientation displayed is not the averaged orientation of each edge.** Normal Orientation for multiple selected edges is incorrect. Single edges are correct but two opposing edges select on a plane do not produce the same normal orientation as the face of the plane. Here is an example of the axis not updating when I rotate the geometry. https://i.gyazo.com/3b84d46c0fd22320f5d11769fee41aa8.gif More examples of testing: https://gyazo.com/2e963254164e889c74750147a65da5a5 https://gyazo.com/cd0b1514f7f0b6b03a91933e99a0f10e I would suggest testing the normal orientation and how it behaves with edges and see for yourself. I'm not sure if this is a bug or a limitation.
Author

Added subscriber: @JacRossiter

Added subscriber: @JacRossiter

Added subscriber: @AndyDavies-3

Added subscriber: @AndyDavies-3

Added subscriber: @jenkm

Added subscriber: @jenkm

The normal is shown by the Z axis. If you have a symmetrical object, two opposite elements have oppositely directed normals and their average is zero.

The normal is shown by the Z axis. If you have a symmetrical object, two opposite elements have oppositely directed normals and their average is zero.
Author

@jenkm It seems to show correct x,y coordinated too for single edges and I would expect that to also work when multiple edges are selected?

@jenkm It seems to show correct x,y coordinated too for single edges and I would expect that to also work when multiple edges are selected?

Added subscriber: @michaelknubben

Added subscriber: @michaelknubben

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

In this case the normals point in the exact opposite directions. The average of the two opposing directions cancel each other out, leaving you with no normal direction at all.

In this instance, use Face Select mode and select the face itself to move along the normal.

In this case the normals point in the exact opposite directions. The average of the two opposing directions cancel each other out, leaving you with no normal direction at all. In this instance, use Face Select mode and select the face itself to move along the normal.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sebastian Parborg self-assigned this 2019-03-04 14:31:47 +01:00
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Reference: blender/blender#61867
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