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Crash snapping to vertex, snap to self
Open, Needs Triage by DeveloperPublic

Description

System Information
Operating system: Windows 10 Pro
Graphics card: XFX RX480 x2

Blender Version
Broken: 2.8 Beta
2019-02-25
Hash: 54ffc4e19dc4

Short description of error

Fairly repeatable crash, snapping vertices to other vertices, using - Snap - Vertex - Closest - Snap to Self

Exact steps for others to reproduce the error

Open blend file. if you move under the car you'll see a couple underbody elements that aren't quite lined up. Perform the snap operation on that underbody element to the main car mesh.

Details

Type
Bug

Event Timeline

Campbell Barton (campbellbarton) triaged this task as Needs Information from User priority.Feb 27 2019, 7:48 AM

No blend file provided.

Well that's weird it didn't upload the first time, lets try again!

(If it's not in this message, the internet hates me)

Jacques Lucke (JacquesLucke) raised the priority of this task from Needs Information from User to Needs Triage by Developer.Mar 8 2019, 1:23 PM
Sebastian Parborg (zeddb) triaged this task as Needs Information from User priority.Mar 11 2019, 10:53 AM

I can not reproduce this on my end. Is this fixed for you too?

If not, you will have to provide exact steps to reproduce. The provided .blend file has not underside as only to hood is visible.

I'm not sure why you're only seeing the hood, it's not even a separate element or object. It's only a different place-holder material. I just downloaded the zip file I uploaded here and this is what I saw when I unzipped and opened it.

In any event, the file is fine on my end. I just downloaded today's blender build to recheck and it's still broken. To reproduce, work on this general area of the car

Tab into edit mode and enable these snapping settings;

Also ensure you are in solid view mode, and auto-merge editing is not enabled. I've been using the orange mat-cap.

Work on any of these areas, can be anywhere along the whole bottom of the car, but the front was just the easiest to highlight, since they're the most misaligned.

When testing just now, I was able to get the whole front end fixed, it wasn't until I moved onto fixing the side of the underbody that I got a crash.

I still can't seem to trigger any crash on my end. You are using the latest blender beta from today, right?

Yes, first thing I did this morning was download the latest build and test it. When I first had the crash, I was using an RX480, now I'm back onto a GTX1070 and it's happened with both, so I can't blame drivers on this one.

Sebastian Parborg (zeddb) raised the priority of this task from Needs Information from User to Needs Triage by Developer.Mar 12 2019, 10:32 AM

@LazyDodo (LazyDodo) can you reproduce this?