Blender doesn't start up properly (graphical error) #62103

Closed
opened 2019-03-02 01:31:49 +01:00 by chris stagg · 9 comments

System Information
Operating system: win 10
CPU: ryzen 5 2500u
Graphics card: rx560x

Blender Version
Broken: blender-2.80.0-git.e795dd4a20a1-windows64 (1 march)
Worked: blender-2.80.0-git.8c87af74409a-windows64 (6 feb)

Short description of error
Blender loaded up fine with the previous version, recent versions do start but the window is just diagonal lines.

Exact steps for others to reproduce the error
Based on the default startup.

**System Information** Operating system: win 10 CPU: ryzen 5 2500u Graphics card: rx560x **Blender Version** Broken: blender-2.80.0-git.e795dd4a20a1-windows64 (1 march) Worked: blender-2.80.0-git.8c87af74409a-windows64 (6 feb) **Short description of error** Blender loaded up fine with the previous version, recent versions do start but the window is just diagonal lines. **Exact steps for others to reproduce the error** Based on the default startup.
Author

Added subscriber: @tzj

Added subscriber: @tzj
Author

Here's the screens i see...
error.png
error

no_error.png
no error

Here's the screens i see... ![error.png](https://archive.blender.org/developer/F6744965/error.png) error ![no_error.png](https://archive.blender.org/developer/F6744968/no_error.png) no error

Added subscriber: @ZedDB

Added subscriber: @ZedDB

Does it help if you force blender to use software rendering?
Download this dll and copy it so its located in the same directory as 'blender.exe' and run Blender normally.

Does it help if you force blender to use software rendering? Download [this dll ](https://download.blender.org/opengl/software-emulation/windows64/opengl32.dll) and copy it so its located in the same directory as 'blender.exe' and run Blender normally.
Author

In #62103#632021, @ZedDB wrote:
Does it help if you force blender to use software rendering?
Download this dll and copy it so its located in the same directory as 'blender.exe' and run Blender normally.

yep, running software rendering works... but of course its very slow, prone to crashing and has no anti-aliasing when using grease pencil. Other things could be affected that relies on hardware for it to run optimally, if at all... so it seems the hardware driver or something accessing it has been changed... the previous working version was before the kernel changes.

> In #62103#632021, @ZedDB wrote: > Does it help if you force blender to use software rendering? > Download [this dll ](https://download.blender.org/opengl/software-emulation/windows64/opengl32.dll) and copy it so its located in the same directory as 'blender.exe' and run Blender normally. yep, running software rendering works... but of course its very slow, prone to crashing and has no anti-aliasing when using grease pencil. Other things could be affected that relies on hardware for it to run optimally, if at all... so it seems the hardware driver or something accessing it has been changed... the previous working version was before the kernel changes.

Are you using the latest AMD drivers?

Are you using the latest AMD drivers?
Author

In #62103#632858, @ZedDB wrote:
Are you using the latest AMD drivers?

Now i have updated them (feb 25 drivers) and it works fine now, but does slow a little more then usual when changing render modes or opening new files. My last update was about the start of feb.

> In #62103#632858, @ZedDB wrote: > Are you using the latest AMD drivers? Now i have updated them (feb 25 drivers) and it works fine now, but does slow a little more then usual when changing render modes or opening new files. My last update was about the start of feb.

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Sebastian Parborg self-assigned this 2019-03-06 09:33:07 +01:00

Ok, then this was probably a GPU driver issue and not a blender issue.

Ok, then this was probably a GPU driver issue and not a blender issue.
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Reference: blender/blender#62103
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