FBX exports animations are blank in Unreal Engine 4 #62501

Closed
opened 2019-03-12 17:59:48 +01:00 by X · 6 comments

System Information
Operating system: Windows 10 64bit
Graphics card: NVIDIA GTX 760

Blender Version
Broken: Blender 2.80.48, 936014ea8c74
Working: Blender 2.79

Short description of error
All animations exported as .fbx files appear blank once imported into unreal engine 4

Exact steps for others to reproduce the error
Exporting any animation with the following settings (other settings give the same problem)
2019-03-12 (3).png

**System Information** Operating system: Windows 10 64bit Graphics card: NVIDIA GTX 760 **Blender Version** Broken: Blender 2.80.48, 936014ea8c74 Working: Blender 2.79 **Short description of error** All animations exported as .fbx files appear blank once imported into unreal engine 4 **Exact steps for others to reproduce the error** Exporting any animation with the following settings (other settings give the same problem) ![2019-03-12 (3).png](https://archive.blender.org/developer/F6810707/2019-03-12__3_.png)
Author

Added subscriber: @Xperto

Added subscriber: @Xperto

Added subscriber: @mont29

Added subscriber: @mont29

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Also, are the animations also empty when you re-import the FBX in Blender? And please attach here a screen shot of the Animation parts of your export settings…

Please follow our [submission template and guidelines](https:*developer.blender.org/maniphest/task/edit/form/1/), also read [these tips about bug reports](https:*wiki.blender.org/wiki/Process/Bug_Reports), and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, **small and simple** .blend and/or other files to do so if needed, etc. Also, are the animations also empty when you re-import the FBX in Blender? And please attach here a screen shot of the *Animation* parts of your export settings…
Author

In #62501#638959, @mont29 wrote:
Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Also, are the animations also empty when you re-import the FBX in Blender? And please attach here a screen shot of the Animation parts of your export settings…

I fixed it by renaming the Armature object inside of Blender to something else. Looks like if you import an FBX file to UE4 with an Armature called "Armature" the animation appears blank inside of the engine, so Blender has nothing to do with this, if anything it should be reported to Epic Games.

> In #62501#638959, @mont29 wrote: > Please follow our [submission template and guidelines](https:*developer.blender.org/maniphest/task/edit/form/1/), also read [these tips about bug reports](https:*wiki.blender.org/wiki/Process/Bug_Reports), and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, **small and simple** .blend and/or other files to do so if needed, etc. > > Also, are the animations also empty when you re-import the FBX in Blender? And please attach here a screen shot of the *Animation* parts of your export settings… I fixed it by renaming the Armature object inside of Blender to something else. Looks like if you import an FBX file to UE4 with an Armature called "Armature" the animation appears blank inside of the engine, so Blender has nothing to do with this, if anything it should be reported to Epic Games.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2019-03-13 19:44:22 +01:00

Thanks, closing then.

Thanks, closing then.
Sign in to join this conversation.
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender-addons#62501
No description provided.