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2.8 outliner no active keying set for hide object in viewport
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Description

System Information
Operating system: windows 10
Graphics card: nvidia GTX880m 8GB

2.8
Broken: outliner issue, no active keying set for hide object in viewport.
Worked: (optional)

"no active keying set"

I hover over the eye moniker for visibility in the viewport, press "I" and get the error "no active keying set", it works for the render moniker
Based on the default startup or an attached .blend file (as simple as possible).