Legacy Mesh Format in 2.79 #62793

Closed
opened 2019-03-20 23:17:36 +01:00 by Vyacheslav · 13 comments

Legacy Mesh Format

  Save the blend-file, but ignore faces with more than four vertices (“n-gons”) so that older versions of Blender (before 2.63) can open it.

Where did this option go in the latest builds?
Can I return it back to 2.79?
In the beta version and release it is.

Legacy Mesh Format ``` Save the blend-file, but ignore faces with more than four vertices (“n-gons”) so that older versions of Blender (before 2.63) can open it. ``` Where did this option go in the latest builds? Can I return it back to 2.79? In the beta version and release it is.
Author

Added subscriber: @Ghostil

Added subscriber: @Ghostil
Author

1.png

2.png

3.png
new version.

![1.png](https://archive.blender.org/developer/F6857646/1.png) ![2.png](https://archive.blender.org/developer/F6857645/2.png) ![3.png](https://archive.blender.org/developer/F6857656/3.png) new version.

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2019-03-20 23:34:06 +01:00

It was removed intentionally in e77d2b4e3f.

I'm not sure why it should be kept, do you really need to be able to create meshes in latest versions and open them in 2.63? It's still possible to open the file in the official 2.79b release and save them with this option.

It was removed intentionally in e77d2b4e3f. I'm not sure why it should be kept, do you really need to be able to create meshes in latest versions and open them in 2.63? It's still possible to open the file in the official 2.79b release and save them with this option.
Author

In #62793#645223, @brecht wrote:
It was removed intentionally in e77d2b4e3f.

I'm not sure why it should be kept, do you really need to be able to create meshes in latest versions and open them in 2.63? It's still possible to open the file in the official 2.79b release and save them with this option.

This makes it possible to open the scene in 3Ds max without any export to other formats.
In 2.79b there is no option to remove window splits; these corners also annoy me. New assemblies work faster in some places.

> In #62793#645223, @brecht wrote: > It was removed intentionally in e77d2b4e3f. > > I'm not sure why it should be kept, do you really need to be able to create meshes in latest versions and open them in 2.63? It's still possible to open the file in the official 2.79b release and save them with this option. This makes it possible to open the scene in 3Ds max without any export to other formats. In 2.79b there is no option to remove window splits; these corners also annoy me. New assemblies work faster in some places.

Then I think the plugin that you are using to open the scene in 3ds max needs to be updated, 2.63 was released 7 years ago, we can't keep supporting that forever.

Then I think the plugin that you are using to open the scene in 3ds max needs to be updated, 2.63 was released 7 years ago, we can't keep supporting that forever.
Author

In #62793#645718, @brecht wrote:
Then I think the plugin that you are using to open the scene in 3ds max needs to be updated, 2.63 was released 7 years ago, we can't keep supporting that forever.

3DS MAX is also no newer than this version.
It is only needed to export models to old games.
Plugins are available only for versions 4 and 5 of MAX, so they are needed.
Therefore, it is more convenient to do everything in Blender and then only import to max and from there to the game.
FBH would be a good option but in those versions it is only 6.1 and it is not in the blender as a binary one.
Would remove this support in 2.8 then absolutely.

> In #62793#645718, @brecht wrote: > Then I think the plugin that you are using to open the scene in 3ds max needs to be updated, 2.63 was released 7 years ago, we can't keep supporting that forever. 3DS MAX is also no newer than this version. It is only needed to export models to old games. Plugins are available only for versions 4 and 5 of MAX, so they are needed. Therefore, it is more convenient to do everything in Blender and then only import to max and from there to the game. FBH would be a good option but in those versions it is only 6.1 and it is not in the blender as a binary one. Would remove this support in 2.8 then absolutely.
Author

In #62793#645718, @brecht wrote:
Then I think the plugin that you are using to open the scene in 3ds max needs to be updated, 2.63 was released 7 years ago, we can't keep supporting that forever.

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This option no in 2.79b.
This plugin allows you to import a scene from Blender into 3 max 5.1. It can be done through obzha as an option from a blender or 3ds more.

> In #62793#645718, @brecht wrote: > Then I think the plugin that you are using to open the scene in 3ds max needs to be updated, 2.63 was released 7 years ago, we can't keep supporting that forever. ![1.png](https://archive.blender.org/developer/F6861644/1.png) ![2.png](https://archive.blender.org/developer/F6861643/2.png) This option no in 2.79b. This plugin allows you to import a scene from Blender into 3 max 5.1. It can be done through obzha as an option from a blender or 3ds more.

This issue was referenced by 9e3e92a908

This issue was referenced by 9e3e92a908dfaff6a3dbaba8ae31b1bef0d1d557

I've restored it in the 2.79 branch now, but it stays removed in master / 2.8.

I've restored it in the 2.79 branch now, but it stays removed in master / 2.8.

Changed status from 'Archived' to: 'Resolved'

Changed status from 'Archived' to: 'Resolved'
Author

In #62793#646439, @brecht wrote:
I've restored it in the 2.79 branch now, but it stays removed in master / 2.8.

Thank you very much.

> In #62793#646439, @brecht wrote: > I've restored it in the 2.79 branch now, but it stays removed in master / 2.8. Thank you very much.
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