Resizing Blender window on macOS causes artifacts (Red banding) #62854

Closed
opened 2019-03-22 19:04:27 +01:00 by Jon · 7 comments

System Information
Operating system: Darwin-18.5.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon RX 580 OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.8.38

Blender Version
Broken: version: 2.80 (sub 51), branch: blender2.7, commit date: 2019-03-21 23:13, hash: 1ae6aaad43
Worked: (optional)

Short description of error
When macOS is using graphics acceleration for the Blender window (in my case an eGPU Radeon RX 580), any resizing of the blender window causes large red bands to appear. The Blender UI does not adapt to the new window size and so it becomes unusable with some of the menus hidden. (please see screenshots)

Screenshot 1 - Window Zoomed (default appearance when opening)
Blender zoomed on desktop.png

Screenshot 2 - Window Resized by dragging corners
Blender window resized.png

Screenshot 3 - Window full screen mode (usually how I use Blender on macOS)
Blender full screen.png

Exact steps for others to reproduce the error
Simply resize the window on macOS while having GPU enabled for the Blender app. For what it's worth, this is the macOS system setting that enables graphics acceleration:
Screen Shot 2019-03-22 at 11.00.41 AM.png

  • This has happened before on Blender builds. I noticed it in early beta builds (1 or 2 months ago) but it was fixed. I'm only reporting now since it hasn't been fixed in the last week+ of builds.

Based on the default startup or an attached .blend file (as simple as possible)]

**System Information** Operating system: Darwin-18.5.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon RX 580 OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.8.38 **Blender Version** Broken: version: 2.80 (sub 51), branch: blender2.7, commit date: 2019-03-21 23:13, hash: `1ae6aaad43` Worked: (optional) **Short description of error** When macOS is using graphics acceleration for the Blender window (in my case an eGPU Radeon RX 580), any resizing of the blender window causes large red bands to appear. The Blender UI does not adapt to the new window size and so it becomes unusable with some of the menus hidden. (please see screenshots) Screenshot 1 - Window Zoomed (default appearance when opening) ![Blender zoomed on desktop.png](https://archive.blender.org/developer/F6866276/Blender_zoomed_on_desktop.png) Screenshot 2 - Window Resized by dragging corners ![Blender window resized.png](https://archive.blender.org/developer/F6866275/Blender_window_resized.png) Screenshot 3 - Window full screen mode (usually how I use Blender on macOS) ![Blender full screen.png](https://archive.blender.org/developer/F6866274/Blender_full_screen.png) **Exact steps for others to reproduce the error** Simply resize the window on macOS while having GPU enabled for the Blender app. For what it's worth, this is the macOS system setting that enables graphics acceleration: ![Screen Shot 2019-03-22 at 11.00.41 AM.png](https://archive.blender.org/developer/F6866292/Screen_Shot_2019-03-22_at_11.00.41_AM.png) - This has happened before on Blender builds. I noticed it in early beta builds (1 or 2 months ago) but it was fixed. I'm only reporting now since it hasn't been fixed in the last week+ of builds. Based on the **default startup** or an attached .blend file (as simple as possible)]
Author

Added subscriber: @jon_b

Added subscriber: @jon_b

Added subscribers: @WilliamReynish, @ZedDB

Added subscribers: @WilliamReynish, @ZedDB

@WilliamReynish can you reproduce this?

@WilliamReynish can you reproduce this?

No, cannot reproduce it here. Maybe it only happens with an eGPU, or these specific GPU drivers?

No, cannot reproduce it here. Maybe it only happens with an eGPU, or these specific GPU drivers?
Author

For what it’s worth, I’ve tested with two eGPUs: Radeon RX 580 (8 GB) and Vega 64 (8 GB). Issue behaves the same.

Probably only appears for eGPUs, but like I mentioned, this seems like a regression of old behavior. (Not sure if the fault lies on the Apple side for a new macOS update or a change in blender code though)

For what it’s worth, I’ve tested with two eGPUs: Radeon RX 580 (8 GB) and Vega 64 (8 GB). Issue behaves the same. Probably only appears for eGPUs, but like I mentioned, this seems like a regression of old behavior. (Not sure if the fault lies on the Apple side for a new macOS update or a change in blender code though)
Author

This is now fixed for me with the latest 2.8 daily build. I did update macOS to the latest dev version so it's possible that fixed it on the platform side, not sure.

Using eGPU acceleration and resizing the window shows no artifacts and behaves as intended.

Screen Shot 2019-04-01 at 3.53.32 PM.png

This is now fixed for me with the latest 2.8 daily build. I did update macOS to the latest dev version so it's possible that fixed it on the platform side, not sure. Using eGPU acceleration and resizing the window shows no artifacts and behaves as intended. ![Screen Shot 2019-04-01 at 3.53.32 PM.png](https://archive.blender.org/developer/F6906138/Screen_Shot_2019-04-01_at_3.53.32_PM.png)

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Sebastian Parborg self-assigned this 2019-04-02 01:28:06 +02:00
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Reference: blender/blender#62854
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