Toon BSDF and viewport/UI oddities #62856
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Reference: blender/blender#62856
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System Information
Operating system: Darwin-18.2.0-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GT 750M OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-12.0.21 355.11.10.50.10.103
Blender Version
Broken: version: 2.80 (sub 51), branch: blender2.7, commit date: 2019-03-21 23:13, hash:
1ae6aaad43
Worked: (optional)
Short description of error
Toon shader has odd rendering in viewport, and the UI for certain dropdowns in the Material panel can't be clicked on in some cases.
Exact steps for others to reproduce the error
I experienced this on
The video showing more is below.
blender28.toon_bdsf_oddities.blend
Screen Recording 2019-03-22 at 1.54.04 PM rf16.00.mp4
Added subscriber: @NickMade
Added subscribers: @fclem, @WilliamReynish
I get similar visual glitches when using the Toon BSDF in Eevee:
on macOS 10.14.
@fclem: I'm fairly sure this is not supported in Eevee, but I suppose it should fail more gracefully? We should also hide it from the Surface shader menu so users don't try and use it if isn't going to work with Eevee.
It also occurs using Cycles (+Supported +CPU/GPU).
@NickMade That I cannot reproduce, unless you mean LookDev, which is currently (oddly) hard coded to use Eevee, even if you set the renderer to Cycles.
This issue was referenced by
e59a2fcc35
Changed status from 'Open' to: 'Resolved'