uv select edge black bug in blender 2.80 64 bit build #62903

Closed
opened 2019-03-24 18:49:01 +01:00 by Vyacheslav · 53 comments

if select down and top edge in uv i see black big line in uv editor.
1.png

untitled.blend
windows 7 64 bit 8 gb ddr3 Nvidia Ge Force GTX 1050 2GB DDR5 128 BIT. 417.71 Version Driver.
This bug only 64 bit build.

if select down and top edge in uv i see black big line in uv editor. ![1.png](https://archive.blender.org/developer/F6877027/1.png) [untitled.blend](https://archive.blender.org/developer/F6877035/untitled.blend) windows 7 64 bit 8 gb ddr3 Nvidia Ge Force GTX 1050 2GB DDR5 128 BIT. 417.71 Version Driver. This bug only 64 bit build.
Author

Added subscriber: @Ghostil

Added subscriber: @Ghostil
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

I can't reproduce it here.
Which version of Blender are you using exactly (please try the latest).

Can you make a short screen recording that shows the issue?
Do other selections result in the same issue?
Does it only happen when the transform tool is active?

I can't reproduce it here. Which version of Blender are you using exactly (please try the latest). Can you make a short screen recording that shows the issue? Do other selections result in the same issue? Does it only happen when the transform tool is active?
Author

In #62903#647669, @JacquesLucke wrote:
I can't reproduce it here.
Which version of Blender are you using exactly (please try the latest).

Can you make a short screen recording that shows the issue?
Do other selections result in the same issue?
Does it only happen when the transform tool is active?

blender-2.80.0-git.07f6be87a97e-windows64 last version
2.png
this only if select transform and top and down edge.

> In #62903#647669, @JacquesLucke wrote: > I can't reproduce it here. > Which version of Blender are you using exactly (please try the latest). > > Can you make a short screen recording that shows the issue? > Do other selections result in the same issue? > Does it only happen when the transform tool is active? blender-2.80.0-git.07f6be87a97e-windows64 last version ![2.png](https://archive.blender.org/developer/F6882039/2.png) this only if select transform and top and down edge.
Author
[blender 2019-03-25 22-17-24-93.avi](https://archive.blender.org/developer/F6882206/blender_2019-03-25_22-17-24-93.avi) See video.

Added subscriber: @ZedDB

Added subscriber: @ZedDB

Is this still an issue with the latest nvidia drivers? (419.67)

Is this still an issue with the latest nvidia drivers? (419.67)
Author

In #62903#648585, @ZedDB wrote:
Is this still an issue with the latest nvidia drivers? (419.67)

I tried to update them in the evening and see. After I write how it works for you.

> In #62903#648585, @ZedDB wrote: > Is this still an issue with the latest nvidia drivers? (419.67) I tried to update them in the evening and see. After I write how it works for you.
Author

In #62903#648585, @ZedDB wrote:
Is this still an issue with the latest nvidia drivers? (419.67)

3.png
No change.

> In #62903#648585, @ZedDB wrote: > Is this still an issue with the latest nvidia drivers? (419.67) ![3.png](https://archive.blender.org/developer/F6887205/3.png) No change.

Added subscriber: @zeauro

Added subscriber: @zeauro

It looks like gizmo of Transform tool was thought to work with vertices and faces but not for horizontal or vertical edges.
It does not look usable at all for this knd of selection.

Bug of black big line only happens for a selection horizontal edges after zooming in or out in UV Editor.
But this effect does not happen for vertical edges.

It looks like gizmo of Transform tool was thought to work with vertices and faces but not for horizontal or vertical edges. It does not look usable at all for this knd of selection. Bug of black big line only happens for a selection horizontal edges after zooming in or out in UV Editor. But this effect does not happen for vertical edges.
Author

At one time it worked and there were no such problems.

At one time it worked and there were no such problems.
Author

New build and the bug continues.

New build and the bug continues.
Author

изображение.png

![изображение.png](https://archive.blender.org/developer/F6952442/изображение.png)

Added subscriber: @AdamPreisler

Added subscriber: @AdamPreisler

Can't reproduce this here. Win10 1070M drivers 417.22

Screen Shot 05-01-19 at 03.19 PM.JPG

@Ghostil Could you try with the newest 2.8?

Can't reproduce this here. Win10 1070M drivers 417.22 ![Screen Shot 05-01-19 at 03.19 PM.JPG](https://archive.blender.org/developer/F6998780/Screen_Shot_05-01-19_at_03.19_PM.JPG) @Ghostil Could you try with the newest 2.8?
Author

I use 2.80 Beta Windows 64 bit May 04, 01:50:38 - ee0d8426ab Beta
and i see this bug.

I use 2.80 Beta Windows 64 bit May 04, 01:50:38 - ee0d8426ab6d Beta and i see this bug.
Author

7.png
Last build.

![7.png](https://archive.blender.org/developer/F7010718/7.png) Last build.

Added subscriber: @fclem

Added subscriber: @fclem

@fclem can you reproduce this?

@fclem can you reproduce this?
Author

Last Version.
8.png

Last Version. ![8.png](https://archive.blender.org/developer/F7034294/8.png)

Looks like a bug in Nvidia driver but only on win7. Can anyone confirm that?

Looks like a bug in Nvidia driver but only on win7. Can anyone confirm that?
Author

1.png
last version blender
blender-2.80-3076544c8c52-win64
and last driver nvidia 430.64

![1.png](https://archive.blender.org/developer/F7041688/1.png) last version blender blender-2.80-3076544c8c52-win64 and last driver nvidia 430.64
Author

I'm really looking forward to fixing this bug.

I'm really looking forward to fixing this bug.

Added subscriber: @TheCharacterhero-4

Added subscriber: @TheCharacterhero-4

I have GTX 1050 2gb, driver 430.64. Windows 10 64x
Problem not detected

I have GTX 1050 2gb, driver 430.64. Windows 10 64x Problem not detected
Author

This bug is possible only on the windows 7 or in general only from me.

This bug is possible only on the windows 7 or in general only from me.

Added subscriber: @ChristopherAnderssarian

Added subscriber: @ChristopherAnderssarian

Windows 7, Radeon Vega 64, Divider version: 19.4.1
blender-2.80.0-git.079c7f918c81-windows64
Can't reproduce...

Windows 7, Radeon Vega 64, Divider version: 19.4.1 `blender-2.80.0-git.079c7f918c81-windows64` Can't reproduce...
Author

blender-2.80.0-git.079c7f918c81-windows64 driver 430.64
8.png

blender-2.80.0-git.079c7f918c81-windows64 driver 430.64 ![8.png](https://archive.blender.org/developer/F7084146/8.png)
Author

10.png

9.png
test1.blend
this blend my this scene for test.

![10.png](https://archive.blender.org/developer/F7084150/10.png) ![9.png](https://archive.blender.org/developer/F7084149/9.png) [test1.blend](https://archive.blender.org/developer/F7084153/test1.blend) this blend my this scene for test.
Author

bug continues.

bug continues.
Author

last version repeat this bug. 430.86 nvidia drivers game ready
Drivers NVIDIA Studio can try to install? They are more suitable for 3D.

last version repeat this bug. 430.86 nvidia drivers game ready Drivers NVIDIA Studio can try to install? They are more suitable for 3D.
Author

This bug only in windows 7.
In windows 10 this bug i no see.
1.png

This bug only in windows 7. In windows 10 this bug i no see. ![1.png](https://archive.blender.org/developer/F7094584/1.png)
Author

2.png
In old version no this black line.

![2.png](https://archive.blender.org/developer/F7097794/2.png) In old version no this black line.

Added subscriber: @Vyach

Added subscriber: @Vyach

Reproduced
System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GT 640/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35

Blender Version
Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-07 23:24, hash: 749d53effd

I have the same issue with this file and selection strict horisontal edges.
2019-06-11_15-39-24.mp4

The same with other files
2019-06-11_15-42-43.mp4

Perhaps zero size in Y fails something.

Reproduced **System Information** Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: GeForce GT 640/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35 **Blender Version** Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-07 23:24, hash: `749d53effd` I have the same issue with this file and selection strict horisontal edges. [2019-06-11_15-39-24.mp4](https://archive.blender.org/developer/F7098603/2019-06-11_15-39-24.mp4) The same with other files [2019-06-11_15-42-43.mp4](https://archive.blender.org/developer/F7098607/2019-06-11_15-42-43.mp4) Perhaps zero size in Y fails something.

Removed subscriber: @AdamPreisler

Removed subscriber: @AdamPreisler
Author

32 bit build no ths bug. blender-2.80.0-git.8aa87972cac3-windows32 last 10.06.2019
3.png

32 bit build no ths bug. blender-2.80.0-git.8aa87972cac3-windows32 last 10.06.2019 ![3.png](https://archive.blender.org/developer/F7098922/3.png)
Vyacheslav changed title from uv select edge black bug to uv select edge black bug in blender 2.80 64 bit build 2019-06-15 17:57:31 +02:00

Added subscriber: @brecht

Added subscriber: @brecht

Please leave setting priorities to developers.

Please leave setting priorities to developers.
Author

In #62903#703418, @brecht wrote:
Please leave setting priorities to developers.

Ок. Why is this bug only in 64 bit build?
I hope it will be fixed for release at least.

> In #62903#703418, @brecht wrote: > Please leave setting priorities to developers. Ок. Why is this bug only in 64 bit build? I hope it will be fixed for release at least.

Added subscribers: @ideasman42, @mano-wii

Added subscribers: @ideasman42, @mano-wii

I can replicate this bug.
The problem is that the float margin- [x]; variable in gizmo_cage2d_draw_intern(...) is not initialized.
Thus, in win64 builds the junk corresponds to very high values.

That variable was added in 0bf8d16d1c by @ideasman42

I can replicate this bug. The problem is that the `float margin- [x];` variable in `gizmo_cage2d_draw_intern(...)` is not initialized. Thus, in win64 builds the junk corresponds to very high values. That variable was added in 0bf8d16d1c by @ideasman42
Germano Cavalcante was assigned by Sebastian Parborg 2019-07-01 10:25:17 +02:00
Author

1.png
Last build.

![1.png](https://archive.blender.org/developer/F7568243/1.png) Last build.

This issue was referenced by b2a9627600

This issue was referenced by b2a962760013173824ead92c1923d62bb74fa151

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Committed code now to initialize this to zero. Maybe there is a better solution but it seems silly to leave a simple thing like this unfixed for 2.80.

Committed code now to initialize this to zero. Maybe there is a better solution but it seems silly to leave a simple thing like this unfixed for 2.80.

Oops, I didn't notice it was assigned to me!

Oops, I didn't notice it was assigned to me!
Author

In #62903#715395, @brecht wrote:
Committed code now to initialize this to zero. Maybe there is a better solution but it seems silly to leave a simple thing like this unfixed for 2.80.

When can I check it? In the current assembly the same lines remained.
1.png

> In #62903#715395, @brecht wrote: > Committed code now to initialize this to zero. Maybe there is a better solution but it seems silly to leave a simple thing like this unfixed for 2.80. When can I check it? In the current assembly the same lines remained. ![1.png](https://archive.blender.org/developer/F7577453/1.png)

In #62903#715604, @Ghostil wrote:
When can I check it? In the current assembly the same lines remained.

If I'm not mistaken buildbot submits new builds daily.
https://builder.blender.org/download/

> In #62903#715604, @Ghostil wrote: > When can I check it? In the current assembly the same lines remained. If I'm not mistaken buildbot submits new builds daily. https://builder.blender.org/download/
Author

In #62903#716587, @mano-wii wrote:

In #62903#715604, @Ghostil wrote:
When can I check it? In the current assembly the same lines remained.

If I'm not mistaken buildbot submits new builds daily.
https://builder.blender.org/download/

Last build good job.1.png

> In #62903#716587, @mano-wii wrote: >> In #62903#715604, @Ghostil wrote: >> When can I check it? In the current assembly the same lines remained. > > If I'm not mistaken buildbot submits new builds daily. > https://builder.blender.org/download/ Last build good job.![1.png](https://archive.blender.org/developer/F7579693/1.png)

Yeah! Thanks!

Yeah! Thanks!
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Reference: blender/blender#62903
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