uv select edge black bug in blender 2.80 64 bit build #62903
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Reference: blender/blender#62903
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if select down and top edge in uv i see black big line in uv editor.
untitled.blend
windows 7 64 bit 8 gb ddr3 Nvidia Ge Force GTX 1050 2GB DDR5 128 BIT. 417.71 Version Driver.
This bug only 64 bit build.
Added subscriber: @Ghostil
Added subscriber: @JacquesLucke
I can't reproduce it here.
Which version of Blender are you using exactly (please try the latest).
Can you make a short screen recording that shows the issue?
Do other selections result in the same issue?
Does it only happen when the transform tool is active?
blender-2.80.0-git.07f6be87a97e-windows64 last version
this only if select transform and top and down edge.
blender 2019-03-25 22-17-24-93.avi
See video.
Added subscriber: @ZedDB
Is this still an issue with the latest nvidia drivers? (419.67)
I tried to update them in the evening and see. After I write how it works for you.
No change.
Added subscriber: @zeauro
It looks like gizmo of Transform tool was thought to work with vertices and faces but not for horizontal or vertical edges.
It does not look usable at all for this knd of selection.
Bug of black big line only happens for a selection horizontal edges after zooming in or out in UV Editor.
But this effect does not happen for vertical edges.
At one time it worked and there were no such problems.
New build and the bug continues.
Added subscriber: @AdamPreisler
Can't reproduce this here. Win10 1070M drivers 417.22
@Ghostil Could you try with the newest 2.8?
I use 2.80 Beta Windows 64 bit May 04, 01:50:38 -
ee0d8426ab
Betaand i see this bug.
Last build.
Added subscriber: @fclem
@fclem can you reproduce this?
Last Version.
Looks like a bug in Nvidia driver but only on win7. Can anyone confirm that?
last version blender
blender-2.80-3076544c8c52-win64
and last driver nvidia 430.64
I'm really looking forward to fixing this bug.
Added subscriber: @TheCharacterhero-4
I have GTX 1050 2gb, driver 430.64. Windows 10 64x
Problem not detected
This bug is possible only on the windows 7 or in general only from me.
Added subscriber: @ChristopherAnderssarian
Windows 7, Radeon Vega 64, Divider version: 19.4.1
blender-2.80.0-git.079c7f918c81-windows64
Can't reproduce...
blender-2.80.0-git.079c7f918c81-windows64 driver 430.64
test1.blend
this blend my this scene for test.
bug continues.
last version repeat this bug. 430.86 nvidia drivers game ready
Drivers NVIDIA Studio can try to install? They are more suitable for 3D.
This bug only in windows 7.
In windows 10 this bug i no see.
In old version no this black line.
Added subscriber: @Vyach
Reproduced
System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GT 640/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35
Blender Version
Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-07 23:24, hash:
749d53effd
I have the same issue with this file and selection strict horisontal edges.
2019-06-11_15-39-24.mp4
The same with other files
2019-06-11_15-42-43.mp4
Perhaps zero size in Y fails something.
Removed subscriber: @AdamPreisler
32 bit build no ths bug. blender-2.80.0-git.8aa87972cac3-windows32 last 10.06.2019
uv select edge black bugto uv select edge black bug in blender 2.80 64 bit buildAdded subscriber: @brecht
Please leave setting priorities to developers.
Ок. Why is this bug only in 64 bit build?
I hope it will be fixed for release at least.
Added subscribers: @ideasman42, @mano-wii
I can replicate this bug.
The problem is that the
float margin- [x];
variable ingizmo_cage2d_draw_intern(...)
is not initialized.Thus, in win64 builds the junk corresponds to very high values.
That variable was added in
0bf8d16d1c
by @ideasman42Last build.
This issue was referenced by
b2a9627600
Changed status from 'Open' to: 'Resolved'
Committed code now to initialize this to zero. Maybe there is a better solution but it seems silly to leave a simple thing like this unfixed for 2.80.
Oops, I didn't notice it was assigned to me!
When can I check it? In the current assembly the same lines remained.
If I'm not mistaken buildbot submits new builds daily.
https://builder.blender.org/download/
Last build good job.
Yeah! Thanks!