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Wireframe displays triangulated in sculpt mode
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Description

System Information
Win 10
blender-2.80-1ae6aaad43ad-win64

Description of error

Wireframe always displays triangulated in sculpt mode, even if your mesh are in quads or ngons.

Event Timeline

Brecht Van Lommel (brecht) changed the task status from Unknown Status to Unknown Status.Mar 25 2019, 4:03 PM
Brecht Van Lommel (brecht) claimed this task.
Brecht Van Lommel (brecht) edited projects, added BF Blender; removed BF Blender: 2.8.

It's a known limitation of the current sculpt drawing code, not considered a bug but something we can improve.

@Brecht Van Lommel (brecht) Ok. I thought it was a bug because in 2.79 it displays correctly.

Will this be addressed soon? The triangle display is quite distracting.

Hmm, didnt actually check the code, but it possibly draws triangles in sculpt mode due to usage of MLoopTris instead of MFace, aka triangle only mesh representation vs tri and quad like before.
( I doubt sculpting supports ngons and polys directly, but i could be wrong here.) Could also be the drawing code does own triangulation there.