Grease pencil bone weight problem. #62966

Closed
opened 2019-03-26 13:28:49 +01:00 by Yee Ta Ta · 7 comments

System Information
Windows 10 64bit , NVIDIA GTX1080,i7-6700k,Ram:32GB

WIN 10 1803 version,GPU drivers 419.67 version all latest version.

Blender Version
Broken: Blender 2.8 2019/03/24 and 2019/03/26 version

Short description of error

I use bendy bone to a object and a grease pencil line.

when i move the object bone to left,then go to weight mode ,the object model will follow bone.

but grease pencil can't follow.

Sometimes moving bones is easy to paint weight,can check which side has a problem with the weight.

I am not sure if this is a bug. 3/24version can't and 3/26 can't either.

123.png

By the way,object and grease pencil bendy bone i had set start handle and end handle to absolute.
I also have a test with automatic it still can't work.
Although setting start handle and end handle to absolute is the best effect I think.

456.png

Bendy_bone.blend

**System Information** Windows 10 64bit , NVIDIA GTX1080,i7-6700k,Ram:32GB WIN 10 1803 version,GPU drivers 419.67 version all latest version. **Blender Version** Broken: Blender 2.8 2019/03/24 and 2019/03/26 version **Short description of error** I use bendy bone to a object and a grease pencil line. when i move the object bone to left,then go to weight mode ,the object model will follow bone. but grease pencil can't follow. Sometimes moving bones is easy to paint weight,can check which side has a problem with the weight. I am not sure if this is a bug. 3/24version can't and 3/26 can't either. ![123.png](https://archive.blender.org/developer/F6885646/123.png) By the way,object and grease pencil bendy bone i had set start handle and end handle to absolute. I also have a test with automatic it still can't work. Although setting start handle and end handle to absolute is the best effect I think. ![456.png](https://archive.blender.org/developer/F6885787/456.png) [Bendy_bone.blend](https://archive.blender.org/developer/F6885652/Bendy_bone.blend)
Author

Added subscriber: @YeeTaTa

Added subscriber: @YeeTaTa

Added subscriber: @antoniov

Added subscriber: @antoniov

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Antonio Vazquez self-assigned this 2019-03-26 13:46:42 +01:00

This is not a bug, but an unsupported function. Actually, any modifier (Armature for example) is not evaluated in any edit mode (Sculpt, Weigth Paint or Edit).

We need to make deep changes in the code to support this and we are working, but we haven't an estimated date to get this function running.

I'm going to archive it because we cannot consider as a bug.

This is not a bug, but an unsupported function. Actually, any modifier (Armature for example) is not evaluated in any edit mode (Sculpt, Weigth Paint or Edit). We need to make deep changes in the code to support this and we are working, but we haven't an estimated date to get this function running. I'm going to archive it because we cannot consider as a bug.
Antonio Vazquez was unassigned by Yee Ta Ta 2019-03-26 13:48:47 +01:00
Author

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'
Author

OH!Ok!Very thank you for your reply!

OH!Ok!Very thank you for your reply!

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2019-03-26 14:13:20 +01:00
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Reference: blender/blender#62966
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