Sometimes selecting bones is a nightmare #62990
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Reference: blender/blender#62990
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System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: AMD Radeon (TM) R9 390 Series ATI Technologies Inc. 4.5.13547 Core Profile Context 25.20.15027.1003
Blender Version
Broken: version: 2.80 (sub 51), branch: blender2.7, commit date: 2019-03-25 23:15, hash:
adfdae3fc2
Worked: (optional)
Short description of error
Sometimes I can't select bones
Exact steps for others to reproduce the error
Sometimes Blender simply decides not to let me select bones. As you can see in the video I wasn't able to select the bones until I switched the armature to object mode and then back to pose mode. The video doesn't have sound, but you can clearly see that I am trying to select different bones and I couldn't do it. It does this quite often. Also, even though I was able to select the bones in the end, you can see that Blender was very laggy too when performing the action.
Issue #1 Can't select bones.mp4
Another annoying thing is that when I want to go from selecting a bone to selecting a mesh, Blender selects the entire armature in object mode automatically before letting me select another mesh. This is really annoying. This didn't happen in Blender 2.7x. (video below).
issue #2.mp4
Thank you,
Jorge
Added subscriber: @JorgeMolina
Added subscriber: @brecht
We need exact steps to redo based on a . blend file.
Hello,
I could give you the blend file that I used to make the videos. but the problem is that Blender does this randomly (Except for issue #2, that one happens all the time), even for me it's hard to replicate this issue. My theory is that if the mesh is complex, Blender blocks the armature. This character, for instance, has several boolean modifiers and that could be causing some issues. Here is the .blend file.
funnyCharacter_rig.blend
Edit > Lock Object Modes is disabled in this file, the default is to have it enabled. I guess that is related.
Selection is indeed sluggish here as well.
Added subscriber: @ZedDB
I can confirm that the selection is very slow for me as well. It seem to be related to the boolean modifiers on the mesh as the selection times becomes shorter the more of them I remove. And with no boolean modifers at all, the selection times is fast and what I would expect.
Okay, that is fine, I tested it and the selection was fine after removing the boolean modifiers. However, is there any reason for issue #2 (second video)? Why do the armature switch from pose mode to object mode when trying to select the mesh after having selected a bone?
It's because "Edit > Lock Object Modes" was disabled in this file. If you enable that it stays in the same mode no matter where you click.
I understand. But my intention is not to lock the mode to pose mode. I actually would like to be able to go from selecting a bone to selecting the mesh smoothly like in 2.7. I enabled the "Lock Object Modes", but then I wasn't able to select the mesh anymore. This is very useful for certain occasions. I get the point of it, but if this setting is not enable, I think the user should be able to select a bone and then at any time select the mesh with just one click, versus two clicks. Right now, the workflow is: you select a bone, then to select the mesh you click on the mesh, but when you right click on the mesh, the armature switches to object mode first, and then you have to click on the mesh a second time in order to select it. It feels like too many steps. I am using right click selection by the way :)
This issue was referenced by
eac11046a1
Changed status from 'Open' to: 'Resolved'